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shadow of memories calculation hexadecimal resolution
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Author:  luke76 [ 07 Jul 2009, 08:00 ]
Post subject:  shadow of memories calculation hexadecimal resolution

Please mens someone help me! I would lilke to play this game with my native resolution that is 1360x768 but i don't know to calculate correctly the values. Looks here: http://geocities.com/sodpc/resolution.html but not explain how to do so please someone can help me ?? Im so desperate :cry:

Author:  BooTx [ 07 Jul 2009, 08:22 ]
Post subject:  shadow of memories calculation hexadecimal resolution

1360x768 = 50 05 x 00 03

So per those instructions you would replace 80 02, 20 03, and 00 04 with 50 05. And you would replace E0 01, 58 02, and 00 03 with 00 03.

Author:  luke76 [ 07 Jul 2009, 08:26 ]
Post subject:  shadow of memories calculation hexadecimal resolution

thanks bootx! you saved me! I try now ! Cross fingers ! ^^

Author:  luke76 [ 07 Jul 2009, 08:45 ]
Post subject:  shadow of memories calculation hexadecimal resolution

Wokrs perfectely ! THANKS BOOTX!!! ^^ iM SO HAPPY! (800X600 is atrocius on my samsung 40r86bd) :P

Now if only this method will works for silent hill 4 :(

Author:  BooTx [ 07 Jul 2009, 08:49 ]
Post subject:  shadow of memories calculation hexadecimal resolution

Cool. Have fun.

Author:  luke76 [ 07 Jul 2009, 08:53 ]
Post subject:  shadow of memories calculation hexadecimal resolution

yes ^^

Author:  whismerhill [ 07 Jul 2009, 12:03 ]
Post subject:  shadow of memories calculation hexadecimal resolution

just a tip if you want to do it yourself in the future

-start windows calculator (Start/All Programs/Accessories)
-activate scientific View
-clic on "dec" (decimal)
-input your decimal number (1360)
-clic on "hex" (hexadecimal)
now you got an hexadecimal number represented as such : "550"

-next step is to reverse the hexadecimal number by blocks of two figures, starting from the end
so "550" => "5 50" (separated blocks of two figures)
since the first "5" is all alone add a zero before it
"5 50" => "05 50"
now reverse the order of blocks
"05 50" => "50 05"

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