thing is the FOV does not change according to the size of the screen, which means if the 19 20 22 and 32 screens have the same resolution they will get the same picture, and that is very sad.. that's why we change the FOV , right? ... so we can get respective pictures to the respective screens...
Not really. Bigger panels let you see bigger 3D objects and more detail, but regardless of the size if the apsect ratio is the same, so is the FOV.
http://www.widescreengamingforum.com/wiki/FAQ
I see your point though, but Racer_S made a FOV hack for AC1 because Surround gaming was unsupported. Memory hacking and hack programming seem to be pretty tedious tasks, so why would anyone bother working on a tool for a game that has OK support for all aspect ratios - a tool that would furthermore be rendered obsolete by any official patch ? :?