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Forcing FOV on Quake II / ID Tech 2 Engine cinematics
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=16414
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Author:  Cygnus [ 16 Oct 2008, 22:31 ]
Post subject:  Forcing FOV on Quake II / ID Tech 2 Engine cinematics

Looking for a way to force FOV [ Field of View ] on cutscenes in games using the quake 2 engine. In game is fine, just the cinematics.

I'm currently altering older games and some of them use this engine, also called ID Tech 2

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