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Horz+ vs Pixel-based http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=15575 |
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Author: | PoJo [ 28 Feb 2008, 14:13 ] |
Post subject: | Horz+ vs Pixel-based |
In reading the FAQ with the descriptions of these two methods, it seems like two ways of saying the same thing. In both cases you seem to end up with an undistorted image that fills the entire screen. I imagine I read something wrong so I was just hoping for a little clarification to satisfy my curiosity. Thanks. |
Author: | Tanuki [ 28 Feb 2008, 19:20 ] |
Post subject: | Horz+ vs Pixel-based |
Hor + tends to retain the majority of the vertical spacing of the game throughout different resolutions. Pixel-based simply adds more viewing area with greater resolutions to the width and height. Pixel-based games almost always zoom out when this happens causing the image to get smaller and smaller as the resolution gets higher. Hor + games tend to keep the original camera position and zoom level close between different resolutuions keeping the image on screen in roughly the same perspective. |
Author: | The_cranky_hermit [ 02 Mar 2008, 05:25 ] |
Post subject: | Horz+ vs Pixel-based |
Think about a game that can run at 1280x720 or at 1280x1024. In hor + mode, 1280x720 will show more stuff because its aspect ratio is bigger. In pixel-based mode, 1280x1024 will show more stuff because its resolution is bigger. |
Author: | Mesh [ 02 Mar 2008, 05:55 ] |
Post subject: | Horz+ vs Pixel-based |
As long as the game properly treats the spect ratio anyways. I just tried the 'hard to be a god' demo. It has only 4 resolution choices, 1024x768, 1066x something weird numbers, 1280x720 and 1280x1024. You'd think it supports widescreen but you'd be wrong, 720 choice just keeps the same image and stretched wide, making it a pointless choice. Could be an option I missed but I really didn't play long, it's buggy (needs a dll fix just to get the friggin demo to run!), randomly crashes anyways, and in the end if you get to play it's a cheap oblivion knock-off with poor controls and ridiculous interfaces. |
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