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Microsoft Flight Simulator X: Not really hor +? http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=14447 |
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Author: | The_cranky_hermit [ 27 Mar 2007, 02:30 ] |
Post subject: | Microsoft Flight Simulator X: Not really hor +? |
First, a bit of history. Initial screenshots indicated that MS Flight Sim X was vert -. Then, somebody posted that if you open a config file and set "WideViewAspect" to true, it would be hor + instead. I just spent a great deal of time taking and retaking screenshots of MS Flight Simulator X to test this and to make sure that I wasn't doing anything wrong. And I think I have come to the conclusion that "WideViewAspect" does NOT work properly, isn't meant to be touched, meaning we go back to the native vert - solution. The problem is that enabling this increases the FOV way too much. First, a 4:3 shot: 1024x768 Next, a 16:10 shot: 1280x800 Finally, here's that 16:10 shot, in black and white, with the 4:3 shot in color superimposed over it: Frankly, I think this FOV overshoot is unreasonably large. It suggests to me that the "WideViewAspect" option was hidden for a reason; because it doesn't work right. I recommend removing this solution from the MGL, and reverting it to "Native/Vert -." If there's no questions, objections, or any other input within 48 hours, I'll do that myself. |
Author: | JohnnyWakko [ 27 Mar 2007, 02:42 ] |
Post subject: | Microsoft Flight Simulator X: Not really hor +? |
I really don't understand what the problem with the extra FOV is? Looks fine to me and I see that you can see more. Semor Butts. |
Author: | The_cranky_hermit [ 27 Mar 2007, 02:46 ] |
Post subject: | Microsoft Flight Simulator X: Not really hor +? |
Excess FOV means everything is smaller. If you compare the 4:3 shot and the 16:10 shot, the plane looks too small in the 16:10 shot. A good widescreen solution increases the view on the sides without making things smaller relative to the monitor's vertical span. |
Author: | JohnnyWakko [ 27 Mar 2007, 03:35 ] |
Post subject: | Microsoft Flight Simulator X: Not really hor +? |
A good widescreen solution increases the view on the sides without making things smaller relative to the monitor's vertical span. True true. |
Author: | DaFox [ 28 Mar 2007, 17:00 ] |
Post subject: | Microsoft Flight Simulator X: Not really hor +? |
I say leave it, a FOV overshoot is way better than stretching. |
Author: | The_cranky_hermit [ 28 Mar 2007, 23:48 ] |
Post subject: | Microsoft Flight Simulator X: Not really hor +? |
But it doesn't stretch. |
Author: | DaFox [ 29 Mar 2007, 17:13 ] |
Post subject: | Microsoft Flight Simulator X: Not really hor +? |
But it doesn't stretch. Ah Vert-, I missed that, Its really up to you I personally would rather the FOV Overshoot but see the "site updates" forum in the insiders category. |
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