Widescreen Gaming Forum

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PostPosted: 26 Jun 2006, 20:05 
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Joined: 22 Jun 2006, 19:47
Posts: 6
Anybody has a solution for 1680*1050?


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PostPosted: 06 Oct 2006, 14:39 
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Joined: 05 Oct 2006, 23:18
Posts: 102
try this :

change the registry values
CUR_USRSoftwareSigmaTeamAlien2Demo
ScreenX=1680
ScreenY=1050

this ll get the intro videos working in widescreen so that they arent stretched

then change the following to get me some higher resolutions and native widescreen support ingame

RunmapsCONST.LGC
Code:

   static int RT_SCREEN_X[] = { 1600, 1680 };
   static int RT_SCREEN_Y[] = { 1200, 1050 };
   

this ll get you 1600*1200 if you select 800*600 and 1680*1050 if you select 1024*768 in the ingame configuration

and
runstrings.ini
Code:

   RT_RES0=1600 x 1200
   RT_RES1=1680 x 1050
   


this will change the values so it doesnt show the string 800x600, but instead 1600x1200 and so on in the ingame configuration

however, you will miss the HUD
inventory works, but the hud is gone, to get it working, you need to
make 2 copies of
Runmapsgamebar1024.men and rename them gamebar1600.men and gamebar1680.men

the hud will be misplaced/distorted, but hey, its better than no hud ^ ^
the gamebar1024.men file isnt easily editable, as its all hex stuff, I aint good at that.


I tried it with 1440*900, and its true native ws with hor+
should work for higher resolutions too

should work with the full, except there is no strings.ini in the full, but well, you will just see the text strings 800x600 and 1024x768 in the menues, but the real edited resolutions are selected, so no big deal.

btw, on the russian forum the devs promised to include higher resolutions in a patch with correct hud, also in aswer to posts with widescreen probs, so there is hope for native support ;)


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PostPosted: 24 Mar 2007, 21:04 
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Joined: 14 Dec 2006, 20:29
Posts: 7
buhu my game crashes when i try to get it to work in 1680x1050

dont know whats wrong plz help :D


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