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Sonic Adventure DX http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=13887 |
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Author: | Ascii_Aficionado [ 19 Nov 2006, 04:35 ] |
Post subject: | Sonic Adventure DX |
Sonic Adventure DX for PC I stumbled upon this today and I was amazed. it's a complete port of the original from the Dreamcast, BUT the Sega Team did an astounding job with the port.. it's virtually flawless. that is why I feel there should be some reasearch as to get widescreen for it. |
Author: | soul8103 [ 18 Mar 2007, 09:55 ] |
Post subject: | Sonic Adventure DX |
I wold also love a widescreen patch for this game (1440x900 ;)) |
Author: | Littlefighter19 [ 23 Feb 2010, 14:44 ] |
Post subject: | Re: Sonic Adventure DX |
I made a patch, but there is something wrong. You can see it. This black bar is wrong. But how to change it? Oh, I forgot. I can't change it because the resource of the game is only in 4:3. |
Author: | Tanuki [ 28 Feb 2010, 20:53 ] |
Post subject: | Re: Sonic Adventure DX |
Should you expect a mechanic to fix your car over the phone? |
Author: | Skye [ 17 Mar 2010, 06:44 ] |
Post subject: | Re: Sonic Adventure DX |
Littlefighter19: An SA:DX patch would be great! I'm afraid I don't know how to fix your problem, but if you do then please share it with us!! |
Author: | Littlefighter19 [ 07 Jun 2010, 19:26 ] |
Post subject: | 1440x900 (16:10) mod released |
EDIT (30th August of 2017): Hey there people from the future, before you waste your time, this thread is about SADX Retail. The old version, not the Steam version. If you're using the Steam version, go to the last page of this thread, where there is a link to BetterSADX, which adds lots of improvements for the Steam version of SADX. These how ever do not work for the Retail version, in which case, you might still be interested by this thread. However this thread only covers hex editing the exes 1280x1024 resolution to a resolution of your desire, but in the process of doing so it creates a few issues alongside, such as the HUD not adjusting properly to the resolution, and also problems with objects in distance simply disappearing (Z-Buffer + FOV ?). Well, I know that there is a problem with the HUD, but I actually don't know how to correct it. Here is the actually modded sonic file only for 16:10 (LINK removed because it's offline) Change the resolution in the Autorun to 1280x1024 I'm going to make a patcher, as well. |
Author: | Littlefighter19 [ 07 Jun 2010, 19:57 ] |
Post subject: | Sonic Adventures DX Codes for UniPatcher |
Ok, you can simply use squ1zzy's UniPatcher. http://www.wsgf.org/article/squ1zzy-unipatcher Just put the UniPatcher EXE in the root of the Game. Make a backup from the Game. Start UniPatcher and type in: File Name: sonic.exe. Position 1: 2A81 Position 2: 2A82 Position 3: 2A8B Position 4: 2A8C Then select the your resolution(It should be only 1440x900, but you can try others). |
Author: | scavvenjahh [ 08 Jun 2010, 16:26 ] |
Post subject: | Re: Sonic Adventure DX |
Well done ! Is the game Hor+ now ? Comparison screenshots would be great. ;) |
Author: | Littlefighter19 [ 08 Jun 2010, 20:11 ] |
Post subject: | Screenshots |
Before, your display would stretch it and it would look like this: Attachment:
File comment: Scaled image from 1280x1024 to 1440x900 (as it would look like on a 1440x900 monitor) Tails on Emerald Beach2.jpg [ 959.97 KiB | Viewed 5835 times ] With the "hack" it will looks like this: (Shows 16:9 HUD on 16:10, but models look fine) Attachment:
File comment: Hex edited EXE to 1440x900 (Ver-) Tails on Emerald Beach.jpg [ 521.2 KiB | Viewed 5836 times ] As you can see the HUD is missing the icons for your lives for example, because the original resolution was higher. Either way, you can chose other resolutions as well. (They are near the addresses as provided in the UniPatcher instructions). Attachment:
File comment: UniPatcher + Settings for SADX
UniPatcher.png [ 28.34 KiB | Viewed 5825 times ] |
Author: | thales100 [ 08 Jun 2010, 20:19 ] |
Post subject: | Re: Screenshots |
:?: |
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