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[Request] Alien Shooter 2 Demo http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=13395 |
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Author: | ub00t [ 26 Jun 2006, 20:05 ] |
Post subject: | [Request] Alien Shooter 2 Demo |
Anybody has a solution for 1680*1050? |
Author: | ChainSOV [ 06 Oct 2006, 14:39 ] |
Post subject: | [Request] Alien Shooter 2 Demo |
try this : change the registry values CUR_USRSoftwareSigmaTeamAlien2Demo ScreenX=1680 ScreenY=1050 this ll get the intro videos working in widescreen so that they arent stretched then change the following to get me some higher resolutions and native widescreen support ingame RunmapsCONST.LGC Code: static int RT_SCREEN_X[] = { 1600, 1680 }; static int RT_SCREEN_Y[] = { 1200, 1050 }; this ll get you 1600*1200 if you select 800*600 and 1680*1050 if you select 1024*768 in the ingame configuration and runstrings.ini Code: RT_RES0=1600 x 1200 RT_RES1=1680 x 1050 this will change the values so it doesnt show the string 800x600, but instead 1600x1200 and so on in the ingame configuration however, you will miss the HUD inventory works, but the hud is gone, to get it working, you need to make 2 copies of Runmapsgamebar1024.men and rename them gamebar1600.men and gamebar1680.men the hud will be misplaced/distorted, but hey, its better than no hud ^ ^ the gamebar1024.men file isnt easily editable, as its all hex stuff, I aint good at that. I tried it with 1440*900, and its true native ws with hor+ should work for higher resolutions too should work with the full, except there is no strings.ini in the full, but well, you will just see the text strings 800x600 and 1024x768 in the menues, but the real edited resolutions are selected, so no big deal. btw, on the russian forum the devs promised to include higher resolutions in a patch with correct hud, also in aswer to posts with widescreen probs, so there is hope for native support ;) |
Author: | Oneone [ 24 Mar 2007, 21:04 ] |
Post subject: | [Request] Alien Shooter 2 Demo |
buhu my game crashes when i try to get it to work in 1680x1050 dont know whats wrong plz help :D |
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