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Ghost Recon Advanced Warfighter Demo http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=13217 |
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Author: | Death_Masta187 [ 26 Apr 2006, 19:48 ] |
Post subject: | Ghost Recon Advanced Warfighter Demo |
Well the demo is out and unforchanetly the Max Rez is 1440X900. This really is not going to cut it. So you can change it to a custom Rez but going to: X:Program FilesUbisoftDemoGhost Recon Advanced Warfighter DemoDatasettings Right clicking on the "renderer_settings.xml" file and going down to "Open with" Open this file with notepad. It should look similar to this. driver = "ati2dvag.dll" resolution = "1920 1200" windowed = "false" refresh_rate = "60" /> Now to change to a more suitable Rez change the "Resolution" field to what ever rez you want (note: above is what I changed mine to) The reason I made this a partial Solution is because there is a way to change the Aspect but I am unsure the correct values to give for 16:10 monitor So what is set above is for a 16:9 and I was able to set that in the options menu with in game. So if any one figures out the correct aspect value please let us know. Hope this helps every one. -DM187- |
Author: | The_cranky_hermit [ 27 Apr 2006, 03:23 ] |
Post subject: | Ghost Recon Advanced Warfighter Demo |
A couple of my observations, based on this thread and the demo: The highest resolution available to me out of the box is 1440x900, same as DM187's. Paddy's screenshot shows 3072x768 resolution. Note that the vertical resolution is not larger than 900. This leads me to believe that the maximum VERTICAL resolution is 900, and the maximum horizontal resolution is much higher. This would explain why 3072x768 works out of the box and 1920x1200 does not. The "Auto Aspect Ratio" option works like it should. With it on, 16:10 is wider than 4:3, and 16:9 is wider than 16:10. When I tried editting the xml file, the "aspect_ratio" variable was set to "0." I assumed that meant "Auto Aspect Ratio," and left it at "0." When I ran the demo, the aspect ratio was correct. In conclusion, the solution works, but I would change it by noting that it is not necessary for resolutions that are 1440x900 or under, note that triple-headers are an entirely separate beast, and also note that "aspect_ratio" should be "0." And now a couple of observations that are not directly related to widescreen: The game failed to launch half of the time. Every other time I double-clicked the shortcut, it would go to a black screen, and then crash to the desktop with an error message. This game is SLOW! My system is about midway between the "minimum" and "recommended" requirements, and it got 12 FPS during the INTRO LOGOS (the video files play at 30 FPS when played outside the game, so this is definitely too slow). The loading time for the first level was longer than it took to install the demo. The actual game? 5-7 FPS with everything set to the minimum. This is the only game I've ever seen that forced me to install drivers for a piece of hardware I don't have. The config menu runs at an acceptable speed, but the mouse cursor has this really irritating inertia property that makes it "glide" for a few pixels when you stop moving the mouse. It might be a cool gimmick if you have to use a gamepad to control a cursor, but it just made me keep clicking on the wrong thing. The HUD looks really ugly in the triple-head screens. So does the "Ghost Recon" logo. There is no reason for a demo of a game to have a 530MB+ download size. |
Author: | iamhurtin [ 27 Apr 2006, 11:55 ] |
Post subject: | Ghost Recon Advanced Warfighter Demo |
I know my system is pretty good but had very slow frame rates until I changed the Nvidia Settings to "Alternate frame rendering" not "Alternate frame rendering 2" ... What setting are you talking about here and where did u enable it?. i thought you were talking about max frames ahead, which i have set to 1 but im not sure. thank you |
Author: | sandys [ 27 Apr 2006, 12:42 ] |
Post subject: | Ghost Recon Advanced Warfighter Demo |
Its and SLI setting, if you don't have SLI you can't do it. |
Author: | Paddy the Wak [ 27 Apr 2006, 12:47 ] |
Post subject: | Ghost Recon Advanced Warfighter Demo |
Thanks sandys ... I was just going to say that ...:lol: |
Author: | neoWidescreen [ 27 Apr 2006, 14:03 ] |
Post subject: | Ghost Recon Advanced Warfighter Demo |
.........i just been playing the GRAW demo....... it has been worth the wait for a GR sequel. now i *need* to upgrade.... :cry: I'm running a 6800GT, and the maximum video setting available to me was 1280x1024. No widescreen resolutions were available which is weird. I also hacked the renderer_settings.xml file and inserted 1680x1050 to see how it looks. Laggy that's for sure. :P I also hacked the texture settings from "medium" to "high" for everything else. This game appears to detect your card and dynamically narrows down your graphical options based on what it can handle.. So Paddy's SLI 7900's can handle anything.... whereas our tiny little obsolete cards don't have high-res options available ingame. |
Author: | ctrlsteef [ 27 Apr 2006, 14:06 ] |
Post subject: | Ghost Recon Advanced Warfighter Demo |
That sucks bigtime. No control. What are they thinking. :evil: |
Author: | neoWidescreen [ 27 Apr 2006, 14:20 ] |
Post subject: | Ghost Recon Advanced Warfighter Demo |
yes, it does suck. but i can understand their thinking. you get little johnny n00b who just bought GRAW, takes it home, and turns everything up to max on his brand new nvidia 6200 64MB with turbocache.... "stupid game runs like crap" and so he sulks back to his XBOX to play with all his other n00b frends. :roll: :lol: The good news is the XML files are easy to read & edit (no regedit or hex-editing), and their settings stick when you open up the video options menu -- unlike FEAR's. i dunno where i'm going to find the money to upgrade.... but i suddenly need a 7900GTX, X2 4400, and more RAM than all Paddy's video cards combined. :P |
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