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Quake 4 Native Widescreen support?
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=12730
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Author:  Stryker [ 18 Oct 2005, 17:51 ]
Post subject:  Quake 4 Native Widescreen support?

Please say it's so....

Author:  Gilly [ 18 Oct 2005, 18:18 ]
Post subject:  Quake 4 Native Widescreen support?

i would guess so, i dont think that it wouldnt be, but the same applied with BF2, everyone expected it to have but it didnt really :)

Author:  johnnyr [ 18 Oct 2005, 19:41 ]
Post subject:  Quake 4 Native Widescreen support?

Doesent appear so...it does have an aspect ratio choice...but that doesent affect the resolution choices...16:9 with 1600x1200? I don't think so. I need 1680x1050 w/ 16:10. Apparently thats not supported.

Author:  johnnyr [ 18 Oct 2005, 19:58 ]
Post subject:  Quake 4 Native Widescreen support?

SOLUTION!

Use the same steps as Doom3 (it IS the same engine, so that makes sense)

http://www.widescreengamingforum.com/node/

Works great for me!

Author:  jendead [ 19 Oct 2005, 00:50 ]
Post subject:  Quake 4 Native Widescreen support?

SOLUTION!

Use the same steps as Doom3 (it IS the same engine, so that makes sense)

http://www.widescreengamingforum.com/node/

Works great for me!


Hello there,

I'm new here - I just signed up due to several hours of frustration with Q4. Unfortunately, the r_mode -1 setting doesn't appear to work with Q4 - it says there is a video error and defaults back to 640x480. If you open up the .cfg file after trying r_mode -1, it shows that it's been defaulted back to r_mode 3.

The closest I've come to a decent display is stretching 1280x1024 with 16:9 enabled. It's certainly not ideal, but I'm hoping they put in a fix for this asap..

Author:  skipclarke [ 19 Oct 2005, 02:08 ]
Post subject:  Quake 4 Native Widescreen support?

I've had no problem using the Doom 3 config file hack. But I think it's pretty silly that they didn't bother adding the resolutions to the menu. I mean, they added a Widescreen aspect ratio option in the menu, but no widescreen resolutions, wtf? Maybe it just didn't detect my monitor as widescreen or something. Anyway..

Screenshots:


Author:  FusionXP [ 19 Oct 2005, 02:09 ]
Post subject:  Quake 4 Native Widescreen support?

So how are they making these widescreen screenshots in resolutions of 1920 x 1200?

Author:  skipclarke [ 19 Oct 2005, 02:14 ]
Post subject:  Quake 4 Native Widescreen support?

Because the game supports any resolution you want, through a console command or config file editing.

Oh yeah, forgot to mention. Set "r_aspectratio 2" for 16:10 ratio. (in case you missed that on the Doom 3 thread)

Author:  FusionXP [ 19 Oct 2005, 02:21 ]
Post subject:  Quake 4 Native Widescreen support?

So what did you hack exactly?

Author:  hammermd [ 19 Oct 2005, 02:35 ]
Post subject:  Quake 4 Native Widescreen support?

[quote]SOLUTION!

Use the same steps as Doom3 (it IS the same engine, so that makes sense)

http://www.widescreengamingforum.com/node/

Works great for me!


Hello there,

I'm new here - I just signed up due to several hours of frustration with Q4. Unfortunately, the r_mode -1 setting doesn't appear to work with Q4 - it says there is a video error and defaults back to 640x480. If you open up the .cfg file after trying r_mode -1, it shows that it's been defaulted back to r_mode 3.

The closest I've come to a decent display is stretching 1280x1024 with 16:9 enabled. It's certainly not ideal, but I'm hoping they put in a fix for this asap..


Yes, exactly...doom3 it works fine...quake4 forces the .cfg file back into 640x480 if you change r_mode to '-1', so there is no way to change rez to 1920x1200...could the guy who successfully did this please post EXACTLY what he did to get it working? TIA...

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