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 Post subject: Re: Sega Vanquish for PC
PostPosted: 31 May 2017, 02:43 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Jackfuste,

Thank you for your prompt attention to this game.

I can confirm that you have indeed fixed the rocket launcher lock-on. No works as intended, makes this weapon a lot more fun.

However, this new fix has now placed the lock-on targeting reticles of the lock-on laser on my LEFT monitor! Previously these were working as intended.

I hope I haven't opened a can of worms here. If I had to choose just one, having the laser lock-on centered is more important than the rocket-launcher, due to multiple targets locked at once. If there can be only one, I will revert to your original work. Thanks.


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 Post subject: Re: Sega Vanquish for PC
PostPosted: 31 May 2017, 02:57 
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Joined: 20 Sep 2015, 00:58
Posts: 530
hi jack , new patch is now live . can you update fix again ?

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 Post subject: Re: Sega Vanquish for PC
PostPosted: 31 May 2017, 20:08 
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Joined: 19 Dec 2011, 16:03
Posts: 521
esteady1 wrote:
Jackfuste,

Thank you for your prompt attention to this game.

I can confirm that you have indeed fixed the rocket launcher lock-on. No works as intended, makes this weapon a lot more fun.

However, this new fix has now placed the lock-on targeting reticles of the lock-on laser on my LEFT monitor! Previously these were working as intended.

I hope I haven't opened a can of worms here. If I had to choose just one, having the laser lock-on centered is more important than the rocket-launcher, due to multiple targets locked at once. If there can be only one, I will revert to your original work. Thanks.

Test it, rocket launcher and lock-on laser should work properly.
Also this version includes patch №1.

Attachment:
Vanquish_HUD_patch1.7z [2.59 MiB]
Downloaded 299 times


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 Post subject: Re: Sega Vanquish for PC
PostPosted: 31 May 2017, 23:21 
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Joined: 29 May 2017, 19:39
Posts: 8
But will there be hud for ultrawide for the new patch?


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 Post subject: Re: Sega Vanquish for PC
PostPosted: 01 Jun 2017, 16:34 
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viper344 wrote:
But will there be hud for ultrawide for the new patch?

Here's a fix for 21:9 with patch №1.

Attachment:
Vanquish_HUD_21_9_patch1.7z [2.59 MiB]
Downloaded 434 times


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 Post subject: Re: Sega Vanquish for PC
PostPosted: 02 Jun 2017, 03:30 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Yup, laser lock on and rocket launcher lock on working in triple wide as intended.

Thanks so much Jack.

Anyone else get cutscenes video not showing video? I don't get this problem if I play on single screen, bit it doesn't affect every cutscenes, so I don't see the underlying pattern. Just curious.


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 Post subject: Re: Sega Vanquish for PC
PostPosted: 03 Jun 2017, 20:05 
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Joined: 03 Jun 2017, 19:35
Posts: 1
jackfuste,

Thank you for your work on this game. I have a weird request. Is it possible to keep the menu and HUD elements at 720p no matter what resolution you are playing at?
Some of the menu and HUD elements are not being upscaled properly and appear very jagged and pixelated when playing at higher resolutions, most noticeable with the text.

Or, can you make the entire menu and HUD upscale properly with the smoothing filter? It appears some elements are smooth when upscaled while some are pixelated. If you can make everything smooth that would be great.


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 Post subject: Re: Sega Vanquish for PC
PostPosted: 03 Jun 2017, 20:58 
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Joined: 19 Dec 2011, 16:03
Posts: 521
Fixes for patch №2.

Centred HUD:
Attachment:
Vanquish_Centred_HUD_patch2.7z [2.59 MiB]
Downloaded 310 times


HUD for 21:9
Attachment:
Vanquish_21_9_HUD_patch2.7z [2.59 MiB]
Downloaded 300 times


For 1280x1024:
Attachment:
Vanquish_1280x1024_HUD_patch2.7z [2.59 MiB]
Downloaded 652 times


Last edited by jackfuste on 09 Jun 2017, 10:00, edited 2 times in total.

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 Post subject: Re: Sega Vanquish for PC
PostPosted: 06 Jun 2017, 04:44 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Thanks for keeping this game up to date with the latest patches Jack.


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 Post subject: Re: Sega Vanquish for PC
PostPosted: 06 Jun 2017, 06:15 
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Joined: 21 Jan 2014, 21:50
Posts: 112
With the updated fix incorporating fps damage patch, I was able to beat the last boss on hard without too much effort.

As a result, I found another bug with the multimonitor fix.

During the credits there is a mini game that involves shooting asteriods and pictures of the developers.

The reticle is confined to the left hand screen in triple monitor, and therefore it is not possible to participate in the mini game.

Again, not essential, but so close to perfect.

FYI, I still have trouble with cutscenes not showing video. It's the same cutscenes every time. I wonder if there is something similar going on with the fix, where the cutscenes are directed to the wrong screen, hence they don't show up?

The first cutscene that causes this issue is the first cutscene after clearing mission 2-1, just before getting on the high speed train.


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