[quote][quote]Hi,
I cannot test it on Eyefinity as I have Surround :( The engine works differently on Eyefinity than Surround, so all the things the engine does are completely different. That is why you see this behavior. I know the game support Eyefinity if no bezels are being used.
To make the fix compatible with eyefinity I would need an Eyefinity setup to do my stuff there:(
I am sorry that I cannot help more:(
Best Regards,
Helifax
Not a problem man and for now the r396 version is working correctly for me by centring the HUD.
Is it possible for you to compare how you were implementing it in the old version of the plugin to the new version? That might give you an idea of what may need to be changed to get it working on Eyefinity again?
Otherwise is there anything we can supply you with (aside from another graphics card), memory dumps or something, that would help you to work out how to get it going?
HI,
I know what the differences are between the two releases:) But, are you saying that in the Demo with the FIX it worked properly for Eyefinity users?
I can add the FOV to that version , but you will still need to enable/disable the fix like in the demo. I cannot solve the menu issue with that approach.
FOR THE FOV:
I also noticed that during some missions, the FOV address changes. I will look in the future for a better pointer and how that I can pinpoint a better one.
Best Regards,
Helifax
Phew...I thought I was going crazy when my FOV looked different :P Also, I know you said something about MP FOV, but is it something that you might look at? I haven't played MP yet, but I remember from the demo it was obviously crap like SP, so it would be good to have an option despite possible banning. If not, all good...don't want to distract you too much from this awesome game! :)