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 Post subject: Re: FIFA 15
PostPosted: 28 Dec 2014, 12:12 
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Joined: 02 Aug 2010, 13:39
Posts: 5
It works in triple screen in PORTRAIT mode 3880 x 1920 but with black bars using up about a quarter of both end monitors unless you use it without bezel correction 3600 x 1920 - EA have really become very disappointing - they started out on the PC but seam to have abandoned it now - it took them a year to release next-gen graphics on the PC which is a way superior platform to any console - the last hockey game release for PC was NHL09 which was 6 years ago - like I said EA need to remember who were supporting them in the beginning pre-console!


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 Post subject: Re: FIFA 15
PostPosted: 23 Apr 2015, 21:20 
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Joined: 23 Apr 2015, 21:10
Posts: 3
Can't belive that this is not working in Fifa 15 but worked in Fifa 14. WTF? Or does anybody already got a solution for this issue?

Cheers


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 Post subject: Re: FIFA 15
PostPosted: 28 Apr 2015, 02:34 
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Joined: 18 Jun 2012, 19:00
Posts: 20
CrAzYLuKe wrote:
Can't belive that this is not working in Fifa 15 but worked in Fifa 14. WTF? Or does anybody already got a solution for this issue?

Cheers


I haven't heard of a solution yet for 15. Really sucks.


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 Post subject: Re: FIFA 15
PostPosted: 20 Sep 2015, 15:43 
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Joined: 27 Jan 2010, 15:13
Posts: 37
I tried this solution in FIFA 16 Demo and it works!!! This solution according to the below link applies also to FIFA 15.

http://steamcommunity.com/groups/ultraw ... 862797653/

Although some 2D stuff and menus are stretched, the game is 100% playable.

Basically you need a freeware hex editor (I used XVI32) and replace hex value "39 8E E3 3F" (1920x1080) to "AB AA AA 40" (5760x1080).

For other resolutions do the following found on post of @jackfuste:

Calculate your aspect ratio
For example:
5760/1080 = 5,333333333333333
Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
You get - 40 AA AA AB
Now write bytes from right to left, so it will be AB AA AA 40
Open fifa15/16 .exe in HEX-editor - http://www.handshake.de/user/chmaas/del ... /xvi32.zip
Find and replace all values 39 8E E3 3F to AB AA AA 40
Save file
Play

Image

Image


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 Post subject: Re: FIFA 15
PostPosted: 27 Sep 2015, 21:28 
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Joined: 18 Jun 2012, 19:00
Posts: 20
csaris wrote:
I tried this solution in FIFA 16 Demo and it works!!! This solution according to the below link applies also to FIFA 15.

http://steamcommunity.com/groups/ultraw ... 862797653/

Although some 2D stuff and menus are stretched, the game is 100% playable.

Basically you need a freeware hex editor (I used XVI32) and replace hex value "39 8E E3 3F" (1920x1080) to "AB AA AA 40" (5760x1080).

For other resolutions do the following found on post of @jackfuste:

Calculate your aspect ratio
For example:
5760/1080 = 5,333333333333333
Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
You get - 40 AA AA AB
Now write bytes from right to left, so it will be AB AA AA 40
Open fifa15/16 .exe in HEX-editor - http://www.handshake.de/user/chmaas/del ... /xvi32.zip
Find and replace all values 39 8E E3 3F to AB AA AA 40
Save file
Play

Image

Image


Awesome! That works for me too in Fifa 15, at 6060x1200 (aspect ratio 5.05). Better late than never.

I also tried changing only one of the five occurrences of "39 8E E3 3F" at a time, in the hopes that one of them might control the HUD and another might control the 3D view. But it looks like the fifth occurrence controls both, so there doesn't seem to be any benefit to changing only some of them.


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 Post subject: Re: FIFA 15
PostPosted: 08 Nov 2015, 18:56 
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Joined: 08 Nov 2015, 18:31
Posts: 1
This is not really a fix at all, all it does is stretch the image. It isn't just the menu part of the game either, if you look at anything that is supposed to be a circle you will see it is wider than it is tall also you can see the faces of the players are stretched too.


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 Post subject: Re: FIFA 15
PostPosted: 08 Nov 2015, 21:53 
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Joined: 18 Jun 2012, 19:00
Posts: 20
Ph1llyg.86 wrote:
This is not really a fix at all, all it does is stretch the image. It isn't just the menu part of the game either, if you look at anything that is supposed to be a circle you will see it is wider than it is tall also you can see the faces of the players are stretched too.


It does not stretch the 3D image. What you are referring to is a normal occurrence with 3D graphics and particularly Surround/Eyefinity graphics. The circle in the middle of the field is "wider than it is tall" because that is how a circle appears geometrically in 3D when viewed at an angle. The geometry on the far sides of a Surround/Eyefinity image appears even more stretched than the geometry near the center because Surround/Eyefinity still uses a single focal point for the "eye", not three. If you compare the 3D "stretchiness" of FIFA 15 with any other sports game, you will notice the same thing. Sports games may exhibit this more than e.g. FPS games because sports game cameras tend to be further from their subjects.

The only things that are legitimately stretched are the 2D HUD elements (e.g. menus).


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