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PostPosted: 29 Sep 2010, 07:30 
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Thanks guys, it runs perfectly in EyeFinity. I don't know why developers haven't implemented it officially. Main menu and FMVs are on central monitor, no stretching... it could be EyeFinity validated with no problems if they allowed to choose those resolutions from game setup

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PostPosted: 29 Sep 2010, 09:08 
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[quote]

Thanks I got that bit already...
Just not sure how to input those figures into HexEdit :roll:

Please help a noob...
I been searching for hexedit tutorial without luck

just click on the values you want to edit with the mouse and type them in, it will override the previous ones, e.g. in you screen it looks like 0700 is your horizontal resolution and 0400 is your vertical( weird res is that right? i.e. 1792x1024 )
Change them to ones you want and save and youre sorted

So this is correct for 5760x1200?


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PostPosted: 29 Sep 2010, 10:54 
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Moved to Confirmed Solutions. If this is anything like DMC, I'm gonna need to buy this. :D


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PostPosted: 30 Sep 2010, 22:55 
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Works a treat across 3x 24" ~ 1920x1080 @ 5760x1080 using SoftTH, excellent work ! :rockout

(Read only the .dopt file might help as well as between launches of the game it sometimes seems to reset the resolution)


Did you have to do the Hex Edit, and then set up SoftTH?


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PostPosted: 26 Mar 2011, 23:33 
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Update:

According to user BHawthorne (Solution section is locked, so I have to update):

Just picked up this game tonight. The hex edits on options.dopt are not sticking for me when I start the game. they're resetting at each launch. 6000 = 70 17 1920 = 80 07 3000 = B8 0B 800 = 20 03 Neither 600x1920 nor 3000x800 5x1P resolutions are sticking.


and

Yes, I set read-only in file preference after saved. The engine seems not to like something about 5x1P aspect ratio and defaults even with a locked preference file.


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 Post subject: thanks works great
PostPosted: 14 Jan 2012, 08:31 
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Joined: 26 Nov 2011, 09:05
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thanks works great 5760-1080
hex for 6020-1080 help?

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PostPosted: 14 Jan 2012, 13:40 
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The game detects and supports all resolutions with NV Surround for me. I did not have to hex edit any files.

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 Post subject: I'm trying to get this
PostPosted: 29 May 2012, 01:28 
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I'm trying to get this working also using Eyefinity 3xSamsung P2450 1080p 6970 CF, with bezel correction current res is 6056x1080 if someone could help me out i'd really appreciate it.

Thanks in advanced


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PostPosted: 14 Jul 2012, 16:31 
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Joined: 15 Jan 2006, 02:52
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I just picked this up on the Steam Summer Sale for $4.99 and was able to use the OP's solution to get Darksiders running at 6048x1080... changed it to Read Only and have been gaming happily ever since... Thanks!

I'm trying to get this working also using Eyefinity 3xSamsung P2450 1080p 6970 CF, with bezel correction current res is 6056x1080 if someone could help me out i'd really appreciate it.

Thanks in advanced


On the third line down, starting from the first column this is line 20... the first four values are your horizontal resolution so for 6056 (17A8 in HEX) it looks like this:

20 | 17 a8 00 00 00 40 3f 00

Hope that helps


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 Post subject: Hello all,I made a small
PostPosted: 04 Sep 2012, 13:16 
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Joined: 21 May 2011, 14:18
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Hello all,

I made a small plugin for WSF so no more HEX editing required. It will be part of WSF very soon. Simply specify in the plugin what resolution you want to use, start the game and ALT+TAB once. That is it:)

Best Regards,
Helifax

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