Can't seem to get this to work right because the game has physical limitations. I tried in Fullscreen while using SoftTH because Eyefinity doesn't like displays that aren't the same resolution and putting the DLL in any directory didn't make it recognize the multi-monitor solution. Then I tried Windowed mode using these settings in user.ini:
Code:
support_aspect_ratio_custom = true
window_height = 1160
window_width = 3960
And got tons of black area on the sides of my screen. I don't know what's causing this, but it seems to be something in the game itself limiting the amount of draw distance horizontally. Here's the rest of what I've got for anyone that might know how to fix it.
Code:
[Engine.Render]
adapter = -1
anisotropic = 1
default_brightness = 0.138000
default_contrast = 0.946001
default_contrast_range_low = 0.09
default_display_conversion = box
default_gamma = 1.0
dist_fade_duration = 0.5
dist_fade_in_range = 40.0
dist_fade_out_range = 45.0
effects_quality = 2
full_screen = 0
full_screen_height = 1280
full_screen_width = 3968
motion_blur_enable = 1
msaa = 2
s3d_ar_multiplier = 1.3
shader_quality = 2
shadow_quality = 7
support_aspect_ratio_16_10 = false
support_aspect_ratio_4_3 = false
support_aspect_ratio_custom = true
texture_quality = 4096
vsync = 1
window_height = 1160
window_width = 3960