Widescreen Gaming Forum

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PostPosted: 23 Jul 2009, 01:36 
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Joined: 21 Oct 2006, 19:47
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PostPosted: 23 Jul 2009, 03:35 
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Joined: 12 Sep 2007, 19:14
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WidescreenWallaby, is the res change Hor+? Vert-? Any gameplay problems?

I'm hoping triplehead support can be hacked into the game.

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VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


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PostPosted: 23 Jul 2009, 04:55 
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I haven't a clue if it's Hor + or ver-. I rarely pay attention to those things as long as all my pixels are being used.

I was hoping you could tell by looking at the screenshots, which is why i put them up.


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PostPosted: 23 Jul 2009, 05:38 
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Are those before/after shots? I can't tell from the pics themselves.

If you're willing to spend a few minutes on this, try loading the game in a 4:3 res (such as 1024x768) and then in a 16:10 res (2560x1600) and get screenshots of both. Try to get the exact same shot for both pics. Often it's easiest to just load a particular savegame and immediately snap a screenshot, assuming the camera angle loads the same every time.

It should be easy to discern the engine's behavior based on such a comparison. I'm hopeful for Hor+. The HUD and general FOV look good in the shots above.

I would do this myself, but I don't own the game and I can't find any demo on the net.

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VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


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PostPosted: 23 Jul 2009, 11:21 
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Joined: 14 Jul 2009, 21:33
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Change your resolution in game to 1920x1200, then it should be the resolution you hexed in the exe.


Well the problem is that in game max res is 1280x720 so I decided to look for the offset 008A6810 and change the hex values (1280x720) for those of my monitor native res (1440x900).

Here's a screenshot:




By the way there's a problem with the color washed textures (black is grey), I don't know why but in the screenshot that issue disappears.

Thank you for helping me to fix the issue.


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