Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 30 Nov 2024, 17:48

All times are UTC [ DST ]




Post new topic Reply to topic  [ 309 posts ]  Go to page Previous  1 ... 20, 21, 22, 23, 24, 25, 26 ... 31  Next
Author Message
 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 04:06 
Offline
Insiders
Insiders
User avatar

Joined: 21 Mar 2006, 05:01
Posts: 1993

Also.. what settings should I be using for 1680x1050?



I run game and desktop at 1680x1050 and I use x-1.32 & y-1.18 and it seems fine. I haven't compared it to 4:3 resolutions. It gives a very slight fisheye effect while on foot, but that's how I prefer it for this particular game.

But once again, jsut set it to what feels and looks right to you.


Top
 Profile  
 


 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 04:08 
Offline

Joined: 09 Apr 2007, 18:56
Posts: 13
I just dont want that annoying shoulder.. its distracting


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 05:59 
Offline

Joined: 06 Nov 2008, 21:33
Posts: 4
Works fine except for what has already been noted:

1) No shadows
2) Can't disable it


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 09:48 
Offline

Joined: 06 Nov 2008, 09:32
Posts: 4
Works fine except for what has already been noted:

1) No shadows
2) Can't disable it


The same on my PC :oops:


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 12:28 
Offline

Joined: 05 Nov 2008, 19:54
Posts: 2
same problem here.

Btw. is
X FOV: 1.31
Y FOV: 1.253 as written in this post http://www.widescreengamingforum.com/node/#comment- really the right aspect ratio?


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 13:17 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
same problem here.

Btw. is
X FOV: 1.31
Y FOV: 1.253 as written in this post http://www.widescreengamingforum.com/node/#comment- really the right aspect ratio?
No ... that was an approximate value as it says in that post ... :wink:
All I did was align things up comparing the view with 1280x1024.

It is a case of adjusting it to your liking but just a thought ... 16:10 ... 1.6 - 1.0 ... may well be the correct setting so give it a try ...

X FOV: 1.6
Y FOV: 1.0


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 14:23 
Offline

Joined: 05 Nov 2008, 03:12
Posts: 1
When I use different x and y FOV, the image gets distorted, ie a square object is no longer square. I use FOV 1.2 for both x AND y. That keeps things from getting stretched and allows me to see more on both the top and bottom and sides. I don't see how you can use different x and y values and not have distortion.

Thanks,
Ryan


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 14:57 
Offline
Insiders
Insiders
User avatar

Joined: 29 Jul 2004, 11:47
Posts: 118
OK guys thanks for testing that, I think I found the problem and fixed it here:

(link removed)

can anyone confirm this one is working now?

Thanks!

_________________
ToCA EDIT - Over 10 Years of Game Modding and Research


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 15:30 
Offline
Insiders
Insiders
User avatar

Joined: 21 Mar 2006, 05:01
Posts: 1993
Man, do i have impeccible timing today!

All is well, Mr. _S.

I played through two missions with no problems. Shadows are back and not blurred at screen edges, including on water. Auto-enable works, can also enable/disable without issue.

Thank you, once again.

...one postitve side to this is that it gave me a chance to kill of a few more Dead Space levels. But now I'm back to FC2 until (if) they release another patch and "f*dge" it up again.


Top
 Profile  
 
 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 16:08 
Offline
Insiders
Insiders
User avatar

Joined: 29 Jul 2004, 11:47
Posts: 118
Thanks for that mikeh!

Its now up on my site too...

- What's new in v4.0 on 11/6/08?
* Added support for v1.01 patch
* Added Auto Enable option
* Possible DEP workaround

http://tocaedit.com/forum/dload.php?action=file&file_id=123

_________________
ToCA EDIT - Over 10 Years of Game Modding and Research


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 309 posts ]  Go to page Previous  1 ... 20, 21, 22, 23, 24, 25, 26 ... 31  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: Yandex [Bot] and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group