Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 25 Nov 2024, 00:43

All times are UTC [ DST ]




Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Serious Sam 2
PostPosted: 08 Dec 2005, 10:48 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
... shame about the fov ... :(
... but at least the fix Stretch posted has no bars ... :)


Top
 Profile  
 


 Post subject: Serious Sam 2
PostPosted: 08 Dec 2005, 17:02 
Offline

Joined: 04 Feb 2004, 02:31
Posts: 5
New Patch coming soon. Mention of fix for weird aspect ratios but nothing specific about the widescreen issue:

Sam II 2.066

* added dedicated server support (see DedicatedServer.txt in the patch)
* vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement
* server list can now be properly used with the mouse
* fixed scrolling of some lists (levels, profiles)
* swapped function of up/down arrows in some menu screens
* options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa
* Netricsa icon will no longer appear if subtitles are turned off
* playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...)
* difficulty setting wasn't properly restored when loading a saved game
* match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients
* version number in the main menu is now more visible
* added a beep sound when a new line appears in the chat console
* added support for resolutions with strange aspect ratio (namely, 1280x1024).
* in cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen
* added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo)
* servers can now be password protected via the 'net_strConnectPassword' cvar
* to join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar
* added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'
* bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization)
* added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu)
* fixed problem with sound playback and mouse input on multi-(core-)CPU systems
* fixed wrong performance detection on Intel integrated graphics chips
* fixed wrong profiler timings under dual-core CPUs
* when toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required
* weapon can't be changed while recoiling
* added message for recently picked items
* game can't be quick loaded in multiplayer
* fixed jerky movie playback on slower CPUs
* added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1")


Top
 Profile  
 
 Post subject: Serious Sam 2
PostPosted: 08 Dec 2005, 21:49 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
Ah yes, you're right Paddy. That's why I had to use the phrase supposedly wider view when I posted in the screenshots section. Check 'em out. :D

I am happy to have gotten rid of the black bars though. :)

There does seem to be an increased FOV in 3rd person though - most of my shots last night revealed it to me. I just choose a couple for examples in the link below. I wanted to show one that didn't and one that did, b/c it's sorta hit and miss.

http://www.widescreengamingforum.com/forum/viewtopic.php?t=2246


Top
 Profile  
 
 Post subject: Serious Sam 2
PostPosted: 16 Dec 2005, 20:04 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
That a new patch is out ...
Get it here ... http://www.3dgamers.com/games/serioussam2/downloads/

Anyone going to check this out ? ...

- Added support for resolutions with strange aspect ratio (namely, 1280x1024).


As I don't have the game (only the demo) may be someone could check to see if it improves things for us widescreen gamers ... :?:

you never know ... :wink:


Top
 Profile  
 
 Post subject: Serious Sam 2
PostPosted: 17 Dec 2005, 09:09 
Offline

Joined: 17 Dec 2005, 09:08
Posts: 14
The latest patch still has the FOV problem and no 16:10 support.


Top
 Profile  
 
 Post subject: Serious Sam 2
PostPosted: 17 Dec 2005, 17:57 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
... :roll:


Top
 Profile  
 
 Post subject: Serious Sam 2
PostPosted: 27 Dec 2005, 04:29 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
The latest patch still has the FOV problem and no 16:10 support.


That's too bad. The Serious Sam series has always had quite a bevy of options surrounding it - large scale coop, mod tools, robust multiplayer modes, etc - so its suprising that there wouldn't be any support for 16:10, especially considering that most widescreen monitors are that aspect ratio.

So, I suppose that technically speaking the solution posted above is revealing in that it shows how Serious Sam 2 "does" widescreen by default. Does anyone want to fiddle around with the FOV? (i'm still between hard drives) :wink:


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2, 3

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 79 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group