Krygorian wrote:
The drop in framerate being exponential between 1 screen and 3 screens wide is similar to the disaster in Witcher 3. Are the engins related? Is the problem something to do with rendering the wider angle, rather than just rendering more pixels?
the problem is unrelated. The witcher 3 is not similar, since the sli scaling depends on if you have all three of your screens connected to one vidoe card whlst using SLI. if you have your screen connected to different video cards instead of your FIRST video card, then the FPS is cut in half (or less, like no sli scaling). also the witcher 3 does NOT use any variation of the frostbite engine. SO the problem is unrelated....