I haven't gotten a chance to post this to the database, but there is a really good workaround for FIFA 13 and 14 that makes Surround/Eyefinity work practically 100%.
Given that FIFA 15 uses the new Ignite engine, it's entirely possible that this fix will no longer work and a new approach will be needed. But for anyone who has FIFA 15, please give it a try.
Anyway, for FIFA 13 and 14 on Windows 7, open "<My Documents>\FIFA 13\fifasetup.ini", and add the following 4 lines at the bottom:
Code:
FE_SCREEN_LEFT = 2070
FE_SCREEN_TOP = 0
FE_SCREEN_WIDTH = 1920
FE_SCREEN_HEIGHT = 1200
These settings specify where and how large the HUD rectangle should appear within the larger 3D canvas. The above values are mine. I run at 6060x1200, with 150px of bezel correction between each monitor (so 1920 + 150 + 1920 + 150 + 1920 = 6060).
You will have to adjust the values correctly for your setup, as follows (assuming a triple header setup):
- FE_SCREEN_WIDTH and FE_SCREEN_HEIGHT should match your central monitor's resolution
- FE_SCREEN_TOP should be left as 0
- FE_SCREEN_LEFT should be the width of your left monitor + the width of the bezel correction between your left and central monitor
Setting these values has the added benefit of the game automatically adjusting the FOV properly and zooming out as well. So it's pretty much a perfect solution. In fact, this is the best solution I've seen in any game, since in theory it supports any kind of monitor configuration (3x1 portrait, 5x1, 3x2, etc.). You just specify where and how large the HUD area should be.
Please let us know if this happens to work for FIFA 15.