This game works fine with my triple screen setup, except the game seems to render in 16:9 and cuts the top/bottom of the screen so you are for to near to the objects even if you are at the lowest zoom position. I already found the memory address and created a footprint for that address with Cheat Engine. Now I am able to zoom out more far away, but the game creates white dust when you are to far away, so that's not the right solution, I will have to search the Vertical- reason and I will have to turn it into Horizontal+. Maybe I find a way to reduce the dust. Next step would be a plugin for flawless widescreen or I will write my own tool for that.
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