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 Post subject: Dungeon Lords?
PostPosted: 10 May 2005, 00:55 
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Joined: 23 Apr 2005, 22:32
Posts: 12
You guys know if this will support widescreen? Or how and where the .ini file is? D'oh, the highest resolution I see is 1600X1200 :shock: Any tips would be much appreciated :D


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 Post subject: Dungeon Lords?
PostPosted: 10 May 2005, 05:55 
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Joined: 21 Apr 2005, 01:00
Posts: 8
You're a braver man than I am to play that game. I couldn't uninstall the demo fast enough, it was just horrible. Combat and A.I. in the game makes me cry.


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 Post subject: Dungeon Lords?
PostPosted: 10 May 2005, 11:31 
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Joined: 23 Apr 2005, 22:32
Posts: 12
Ah, I love rpg's Matt, so I have to give it a shot :) Anyone know how to set this puppy up for 1680X1050 res? :shock:


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 Post subject: Dungeon Lords?
PostPosted: 14 May 2005, 00:24 
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Joined: 29 Feb 2004, 08:00
Posts: 5
Nope. I've scoured the directory and can't find any config files...Unfortunately, I think we'll have a hard time convincing Wogg or his fellow hackers that this game is worth buying let alone hacking an .exe! It is fun in co-op, though, despite all the horrid bugs...


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 Post subject: Dungeon Lords?
PostPosted: 14 May 2005, 13:24 
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Joined: 23 Apr 2005, 22:32
Posts: 12
I can't seem to find any config files either. I thought maybe there was at least a player config file, I'm gonna keep scouring the system files there and see what I can find :?


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 Post subject: Dungeon Lords?
PostPosted: 14 May 2005, 17:19 
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Joined: 21 Apr 2005, 01:00
Posts: 8
Have you checked in the Registry, see if there's resolution settings in there for the game?


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 Post subject: Dungeon Lords?
PostPosted: 16 May 2005, 00:14 
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Joined: 23 Apr 2005, 22:32
Posts: 12
See if you can make any sense out of this guys post.... :shock:

People with resolution issues can open dlord.exe with a black screen then close soon after.

Manually changing the resolutions is the only thing I can think of is changing in the debug notepad. But its not all of them that needs changing and I couldn't really explain which ones should be changed because a lot of it looks the same. Here is what mine looks like. Anything with 1024x768 is what you can try and change to your 1920x1200 (you must have a big screen or like small icons ) and be sure to copy that file to your desktop before attempting to change anything so if it doesn't work you can replace it with the backup'd one.

WinMain(): Begin
CC_CheckForD3D() BEGIN
CC_Create_Direct3D() OK
CC_Enum_Direct3DDevices() OK
D3D CAPS: Can autogen MIPMAP.
D3D CAPS: Can drawPrimitive.
D3D CAPS: Can do rasterization on video card.
D3D CAPS: Can do T&L on video card.
D3D CAPS: Device supports anisotropic filtering (MAX 2).
D3D CAPS: Device supports range-based fog.
D3D CAPS: Device supports depth buffering using w.
D3D CAPS: MAX Texture sizes are: 2048, 2048.
D3D CAPS: Can do perspective correction.
D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending.
D3D CAPS: MAX stages and textures are: 8, 2.
D3D CAPS: Vertex shader and pixel shader versions: FFFE0000, FFFF0000.
Using Z-Buffer format 75
CC_CheckForD3D() OK
ConfigGamma_Load(): Done
Direct3D is ON
WndProc(): Got gHWnd
CreateWindow(): Done
Waiting For: gHWnd
Have gHWnd = 1442406
InitSystem(): Begin
CoInitialize: Done
D6ClearAlloc: Done
TrigTables: Done
SetGameMouseParams: Done
DI_Init(): Done
DI_InitKeyboard::CreateDevice(g_DI) DONE
SetCooperativeLevel() DONE
DI_DisableStickyKeys() DONE
DI_InitKeyboard(): Done
DI_InitMouse: DONE
InitBindings() DONE
ConLex_Process() DONE
Screen_Open(): Begin
Card_Init_DD_D3D(): Begin
CC_Init_DirectDraw(): Begin
CC_Create_Direct3D() OK
Adapter Information: nv4_disp.dll

NVIDIA GeForce4 MX 440

.DISPLAY1
CC_Enum_Direct3DDevices() OK
D3D CAPS: Can autogen MIPMAP.
D3D CAPS: Can drawPrimitive.
D3D CAPS: Can do rasterization on video card.
D3D CAPS: Can do T&L on video card.
D3D CAPS: Device supports anisotropic filtering (MAX 2).
D3D CAPS: Device supports range-based fog.
D3D CAPS: Device supports depth buffering using w.
D3D CAPS: MAX Texture sizes are: 2048, 2048.
D3D CAPS: Can do perspective correction.
D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending.
D3D CAPS: MAX stages and textures are: 8, 2.
D3D CAPS: Vertex shader and pixel shader versions: FFFE0000, FFFF0000.
Using Z-Buffer format 75
PICK DISPLAY MODE: 1024x768 22 Format
Alpha Tex Format 8:8:8:8 bits Found!
Mask Tex Format 1:5:5:5 bits Found!
Other Tex Format 0:5:6:5 bits Found!
CC_Init_DirectDraw(): Done
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = FALSE
Card_Software_Compliant(): gPalette LOAD BEGIN
Card_Software_Compliant(): gPalette LOAD FALSE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(1024x768) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(1024x768) SUCCESS
Card_Software_Compliant(): s_DDCanvas(1024x768) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
Card_Software_Compliant(): Done
Card_Init_DD_D3D(): Done
Screen_Open(): Done
SetupMouseTimer(): Done
Card_Initialize(): Begin
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 16
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
Card_Initialize(): Done
InitSystem(): Done
InitInstance: OK
Call: PlayTheGame()
PlayTheGame(): Begin
InitStuff(): Begin
LoadPaths(): Done
InitSpells(): Done
InitSFXQ(): Done
InitCAM_ZBUF(): Done
LoadFONTS(): Done
LoadSTRINGS(): Done
LoadPointers(): Done
LoadTLISTS(): Done
LoadResidentGFX(): Begin
LoadGFX_BUTTONS(): Done
LoadGFX_TEXTWIN(): Done
LoadGFX_INTERFACE(): Done
LoadResidentGFX(): Done
LoadCONFIG(): Done
MakeITEMS(): Done
InitPCDisplay(): Done
InitPlayers(): Done
InitInterps(): Done
InitGRN(): Begin
InitGRN(): Done
InitSPELL_EXT(): Begin
InitSPELL_EXT(): Done
InitSPELL_EFXLIST(): Done
InitSPELL_EFX(): Done
InitSPELL_PARTICLE(): Done
InitSPELL_EMITTERS(): Done
InitSPELL_PROPEFX(): Done
LoadSOUNDS(): Begin
LoadSOUNDS(): Done
LoadGMDATA(): Done
SetWorldTime(): Done
InitBSPCACHE(): Done
InitLIGHTFADE(): Done
CDROMMediaCheck(): Begin
CDROMMediaCheck(): Done
InitStuff(): @EXIT
InitStuff(): Done
SetMenuResolution: BEGIN
Card_KillTimerThread(): Begin
D3DTimer_Destroy(): Begin
D3DTimer_Destroy(): Done
CC_ResetCardForNewResolution(800x600) BEGIN
PICK DISPLAY MODE: 800x600 22 Format
CC_ResetCardForNewResolution(800x600) API->WH(800x600) FORMAT:22
CC_ResetCardForNewResolution(800x600) RESET BEGIN
CC_ResetCardForNewResolution(800x600) RESET SUCCESS!
CC_ResetCardForNewResolution(800x600) DONE
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = TRUE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(800x600) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(800x600) SUCCESS
Card_Software_Compliant(): s_DDCanvas(800x600) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 32
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
SetMenuResolution: DONE
SetGameResolution: BEGIN
Card_KillTimerThread(): Begin
D3DTimer_Destroy(): Begin
D3DTimer_Destroy(): Done
CC_ResetCardForNewResolution(1024x768) BEGIN
PICK DISPLAY MODE: 1024x768 22 Format
CC_ResetCardForNewResolution(1024x768) API->WH(1024x768) FORMAT:22
CC_ResetCardForNewResolution(1024x768) RESET BEGIN
CC_ResetCardForNewResolution(1024x768) RESET SUCCESS!
CC_ResetCardForNewResolution(1024x768) DONE
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = TRUE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(1024x768) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(1024x768) SUCCESS
Card_Software_Compliant(): s_DDCanvas(1024x768) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 48
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
SetGameResolution: DONE
LOAD SEGMENT: 47 START
LOAD SEGMENT: 47 INITSKYANDTREE DONE!
LOAD SEGMENT: 47 INITLISTS DONE!
LOAD SEGMENT: 47 INITMONSTERS DONE!
LOAD SEGMENT: 47 INITEFX DONE!
LOAD SEGMENT: 47 INITNPC DONE!
LOAD SEGMENT: 47 INITMISSILE DONE!
LOAD SEGMENT: 47 INITEVQUEUES DONE!
BSP: CREATE WORLD CACHE BEGIN
BSP: CREATE WORLD CACHE DONE
TEXLIST REF 0) 512x512 Faces:2871 moorsbigarch512
TEXLIST REF 1) 512x512 Faces:1135 moorsstairs512
TEXLIST REF 2) 512x512 Faces:207 moorsfloor512
TEXLIST REF 3) 256x256 Faces:437 moorsfloortrim
TEXLIST REF 4) 256x256 Faces:50 moorsfloordark
TEXLIST REF 5) 256x256 Faces:2886 moorsarchbits
TEXLIST REF 6) 512x512 Faces:5019 moorstrim512
TEXLIST REF 7) 256x256 Faces:1031 moorsstone
TEXLIST REF 8) 512x512 Faces:3711 moorsarch512
TEXLIST REF 9) 256x256 Faces:1673 moorsceiling
TEXLIST REF 10) 256x256 Faces:849 moorsbrickdark
TEXLIST REF 11) 256x256 Faces:4427 moorsrustgate
TEXLIST REF 12) 256x256 Faces:35 darkstonefloor
TEXLIST REF 13) 256x256 Faces:116 moorsbrickhot
TEXLIST REF 14) 512x512 Faces:3238 moorsbase512
TEXLIST REF 15) 256x256 Faces:389 moorssnake
TEXLIST REF 16) 512x512 Faces:315 moorsbasenogrunge512
TEXLIST REF 17) 128x128 Faces:3 moorsfloorlight
TEXLIST REF 18) 128x128 Faces:5 moorsteleport
TEXLIST REF 19) 256x256 Faces:622 underB
TEXLIST REF 20) 128x128 Faces:0 grey
TEXLIST REF 21) 256x256 Faces:230 moorsbrickslime
TEXLIST REF 22) 256x256 Faces:30 underceiling
TEXLIST REF 23) 256x256 Faces:1191 underA
TEXLIST REF 24) 512x512 Faces:0 CAVE02
TEXLIST REF 25) 128x128 Faces:396 moorsmetal
TEXLIST REF 26) 512x512 Faces:50 moorspitfloor512
TEXLIST REF 27) 512x512 Faces:6 hotcoals512
TEXLIST REF 28) 256x256 Faces:17 moorsstonecracked
TEXLIST REF 29) 128x128 Faces:41 moorsmarble
TEXLIST REF 30) 256x256 Faces:987 moorsdark
TEXLIST REF 31) 512x512 Faces:386 moorswindow512
TEXLIST REF 32) 512x512 Faces:15 moorspitfloorbloody512
TEXLIST REF 33) 256x256 Faces:588 moorswood
TEXLIST REF 34) 256x256 Faces:14 moorsmetalscrape
TEXLIST REF 35) 256x256 Faces:324 moorsdoor
TEXLIST REF 36) 256x256 Faces:234 chainsrust
TEXLIST REF 37) 256x256 Faces:18 moorsgraffitti
TEXLIST REF 38) 512x512 Faces:2 hotcoalscooling512
TEXLIST REF 39) 256x256 Faces:308 moorsstairrails
TEXLIST REF 40) 128x128 Faces:123 moorstrimsmall
TEXLIST REF 41) 256x256 Faces:443 underBB
TEXLIST REF 42) 256x256 Faces:998 UnderC
TEXLIST REF 43) 256x256 Faces:54 UnderCB
TEXLIST REF 44) 256x256 Faces:212 moorsdoorsnake
TEXLIST REF 45) 256x256 Faces:1 mercury256
TEXLIST REF 46) 128x128 Faces:20 moorswindowLT
TEXLIST REF 47) 128x128 Faces:18 moorswindowRT
TEXLIST REF 48) 256x256 Faces:4 moorsmetalscrapesnake
TEXLIST: MOORS79.bsp match:0 tex512:13 tex256:28 tex128:8
TEXLIST REF 49) 512x512 Faces:789 SWPbonus_floor512
TEXLIST REF 14) 512x512 Faces:1110 moorsbase512
TEXLIST REF 10) 256x256 Faces:1141 moorsbrickdark
TEXLIST REF 21) 256x256 Faces:1256 moorsbrickslime
TEXLIST REF 5) 256x256 Faces:1148 moorsarchbits
TEXLIST REF 15) 256x256 Faces:488 moorssnake
TEXLIST REF 50) 256x256 Faces:113 moorsrubble
TEXLIST REF 12) 256x256 Faces:39 darkstonefloor
TEXLIST REF 51) 512x512 Faces:1 SWPbonus_star
TEXLIST REF 6) 512x512 Faces:24 moorstrim512
TEXLIST REF 29) 128x128 Faces:7 moorsmarble
TEXLIST REF 16) 512x512 Faces:609 moorsbasenogrunge512
TEXLIST REF 7) 256x256 Faces:13 moorsstone
TEXLIST REF 26) 512x512 Faces:1 moorspitfloor512
TEXLIST REF 52) 512x512 Faces:113 SWPbonus_rubble512
TEXLIST REF 0) 512x512 Faces:45 moorsbigarch512
TEXLIST REF 19) 256x256 Faces:22 underB
TEXLIST REF 53) 128x128 Faces:78 CAVE_wet
TEXLIST REF 54) 512x512 Faces:103 SWPbonus_rubble512_green
TEXLIST REF 20) 128x128 Faces:0 grey
TEXLIST REF 22) 256x256 Faces:12 underceiling
TEXLIST REF 25) 128x128 Faces:163 moorsmetal
TEXLIST REF 41) 256x256 Faces:3 underBB
TEXLIST REF 28) 256x256 Faces:1 moorsstonecracked
TEXLIST REF 11) 256x256 Faces:111 moorsrustgate
TEXLIST: NAGA_CHAMBER_FINAL22.bsp match:19 tex512:9 tex256:12 tex128:4
LOAD SEGMENT: 47 BSP LOAD DONE!
LOAD SEGMENT: 47 LOAD OBJECTS BEGIN
SEGREAD: SEGMENT D6SEG47.GAM
SEGREAD: SEGMENT D6SEG47.GAM READING FILES...
SEGREAD: SEGMENT D6SEG47.GAM READ FILES DONE
SEGREAD: SEGMENT D6SEG47.GAM DONE OK!
LOAD SEGMENT: 47 CONTROLLER OBJECTS OK!
LOAD SEGMENT: 47 OBJECTS LOADED OK!
LOAD SEGMENT: 47 BSPSFX LOADED OK!
LOAD SEGMENT: 47 DONE!
GRANNY MODEL ERROR MESHCOUNT==0 (katal_spideryolk.GR2)
GRANNY MODEL ERROR MESHCOUNT==0 (katal_spideryolk.GR2)
*RETURN TO TOWN* (gPartyN=1)
*RETURN TO TOWN* PLAYER LEAVING...
PCMonsterRemove() UNLOAD PC GRANNY MODEL
RETURN TO TOWN: PLOC_TOWN
RETURN TO TOWN: PARTY RETURNED
DoneMonsters() UNLOAD GRANNY MODEL [32]
DoneMonsters() UNLOAD GRANNY MODEL [43]
DoneMonsters() UNLOAD GRANNY MODEL [46]
DoneMonsters() UNLOAD GRANNY MODEL [54]
DoneMonsters() UNLOAD GRANNY MODEL [55]
DoneMonsters() UNLOAD GRANNY MODEL [56]
DoneMonsters() UNLOAD GRANNY MODEL [59]
DoneMonsters() UNLOAD GRANNY MODEL [68]
DoneMonsters() UNLOAD GRANNY MODEL [74]
DoneMonsters() UNLOAD GRANNY MODEL [75]
DoneMonsters() UNLOAD GRANNY MODEL [76]
DoneMonsters() UNLOAD GRANNY MODEL [80]
DoneMonsters() UNLOAD GRANNY MODEL [103]
DoneMonsters() UNLOAD GRANNY MODEL [147]
DoneMonsters() UNLOAD GRANNY MODEL [152]
BSP: DONE WORLD CACHE BEGIN
WorldCache released...
LMapCache released...
RETURN TO TOWN: SPOKE UNLOADED
RETURN TO TOWN: MODELS UNLOADED
RETURN TO TOWN: CLEANUP DONE
SetMenuResolution: BEGIN
Card_KillTimerThread(): Begin
D3DTimer_Destroy(): Begin
D3DTimer_Destroy(): Done
CC_ResetCardForNewResolution(800x600) BEGIN
PICK DISPLAY MODE: 800x600 22 Format
CC_ResetCardForNewResolution(800x600) API->WH(800x600) FORMAT:22
CC_ResetCardForNewResolution(800x600) RESET BEGIN
CC_ResetCardForNewResolution(800x600) RESET SUCCESS!
CC_ResetCardForNewResolution(800x600) DONE
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = TRUE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(800x600) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(800x600) SUCCESS
Card_Software_Compliant(): s_DDCanvas(800x600) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 64
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
SetMenuResolution: DONE
SetGameResolution: BEGIN
Card_KillTimerThread(): Begin
D3DTimer_Destroy(): Begin
D3DTimer_Destroy(): Done
CC_ResetCardForNewResolution(1024x768) BEGIN
PICK DISPLAY MODE: 1024x768 22 Format
CC_ResetCardForNewResolution(1024x768) API->WH(1024x768) FORMAT:22
CC_ResetCardForNewResolution(1024x768) RESET BEGIN
CC_ResetCardForNewResolution(1024x768) RESET SUCCESS!
CC_ResetCardForNewResolution(1024x768) DONE
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = TRUE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(1024x768) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(1024x768) SUCCESS
Card_Software_Compliant(): s_DDCanvas(1024x768) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 80
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
SetGameResolution: DONE
LOAD SEGMENT: 47 START
LOAD SEGMENT: 47 INITSKYANDTREE DONE!
LOAD SEGMENT: 47 INITLISTS DONE!
LOAD SEGMENT: 47 INITMONSTERS DONE!
LOAD SEGMENT: 47 INITEFX DONE!
LOAD SEGMENT: 47 INITNPC DONE!
LOAD SEGMENT: 47 INITMISSILE DONE!
LOAD SEGMENT: 47 INITEVQUEUES DONE!
BSP: CREATE WORLD CACHE BEGIN
BSP: CREATE WORLD CACHE DONE
TEXLIST REF 0) 512x512 Faces:2871 moorsbigarch512
TEXLIST REF 1) 512x512 Faces:1135 moorsstairs512
TEXLIST REF 2) 512x512 Faces:207 moorsfloor512
TEXLIST REF 3) 256x256 Faces:437 moorsfloortrim
TEXLIST REF 4) 256x256 Faces:50 moorsfloordark
TEXLIST REF 5) 256x256 Faces:2886 moorsarchbits
TEXLIST REF 6) 512x512 Faces:5019 moorstrim512
TEXLIST REF 7) 256x256 Faces:1031 moorsstone
TEXLIST REF 8) 512x512 Faces:3711 moorsarch512
TEXLIST REF 9) 256x256 Faces:1673 moorsceiling
TEXLIST REF 10) 256x256 Faces:849 moorsbrickdark
TEXLIST REF 11) 256x256 Faces:4427 moorsrustgate
TEXLIST REF 12) 256x256 Faces:35 darkstonefloor
TEXLIST REF 13) 256x256 Faces:116 moorsbrickhot
TEXLIST REF 14) 512x512 Faces:3238 moorsbase512
TEXLIST REF 15) 256x256 Faces:389 moorssnake
TEXLIST REF 16) 512x512 Faces:315 moorsbasenogrunge512
TEXLIST REF 17) 128x128 Faces:3 moorsfloorlight
TEXLIST REF 18) 128x128 Faces:5 moorsteleport
TEXLIST REF 19) 256x256 Faces:622 underB
TEXLIST REF 20) 128x128 Faces:0 grey
TEXLIST REF 21) 256x256 Faces:230 moorsbrickslime
TEXLIST REF 22) 256x256 Faces:30 underceiling
TEXLIST REF 23) 256x256 Faces:1191 underA
TEXLIST REF 24) 512x512 Faces:0 CAVE02
TEXLIST REF 25) 128x128 Faces:396 moorsmetal
TEXLIST REF 26) 512x512 Faces:50 moorspitfloor512
TEXLIST REF 27) 512x512 Faces:6 hotcoals512
TEXLIST REF 28) 256x256 Faces:17 moorsstonecracked
TEXLIST REF 29) 128x128 Faces:41 moorsmarble
TEXLIST REF 30) 256x256 Faces:987 moorsdark
TEXLIST REF 31) 512x512 Faces:386 moorswindow512
TEXLIST REF 32) 512x512 Faces:15 moorspitfloorbloody512
TEXLIST REF 33) 256x256 Faces:588 moorswood
TEXLIST REF 34) 256x256 Faces:14 moorsmetalscrape
TEXLIST REF 35) 256x256 Faces:324 moorsdoor
TEXLIST REF 36) 256x256 Faces:234 chainsrust
TEXLIST REF 37) 256x256 Faces:18 moorsgraffitti
TEXLIST REF 38) 512x512 Faces:2 hotcoalscooling512
TEXLIST REF 39) 256x256 Faces:308 moorsstairrails
TEXLIST REF 40) 128x128 Faces:123 moorstrimsmall
TEXLIST REF 41) 256x256 Faces:443 underBB
TEXLIST REF 42) 256x256 Faces:998 UnderC
TEXLIST REF 43) 256x256 Faces:54 UnderCB
TEXLIST REF 44) 256x256 Faces:212 moorsdoorsnake
TEXLIST REF 45) 256x256 Faces:1 mercury256
TEXLIST REF 46) 128x128 Faces:20 moorswindowLT
TEXLIST REF 47) 128x128 Faces:18 moorswindowRT
TEXLIST REF 48) 256x256 Faces:4 moorsmetalscrapesnake
TEXLIST: MOORS79.bsp match:0 tex512:13 tex256:28 tex128:8
TEXLIST REF 49) 512x512 Faces:789 SWPbonus_floor512
TEXLIST REF 14) 512x512 Faces:1110 moorsbase512
TEXLIST REF 10) 256x256 Faces:1141 moorsbrickdark
TEXLIST REF 21) 256x256 Faces:1256 moorsbrickslime
TEXLIST REF 5) 256x256 Faces:1148 moorsarchbits
TEXLIST REF 15) 256x256 Faces:488 moorssnake
TEXLIST REF 50) 256x256 Faces:113 moorsrubble
TEXLIST REF 12) 256x256 Faces:39 darkstonefloor
TEXLIST REF 51) 512x512 Faces:1 SWPbonus_star
TEXLIST REF 6) 512x512 Faces:24 moorstrim512
TEXLIST REF 29) 128x128 Faces:7 moorsmarble
TEXLIST REF 16) 512x512 Faces:609 moorsbasenogrunge512
TEXLIST REF 7) 256x256 Faces:13 moorsstone
TEXLIST REF 26) 512x512 Faces:1 moorspitfloor512
TEXLIST REF 52) 512x512 Faces:113 SWPbonus_rubble512
TEXLIST REF 0) 512x512 Faces:45 moorsbigarch512
TEXLIST REF 19) 256x256 Faces:22 underB
TEXLIST REF 53) 128x128 Faces:78 CAVE_wet
TEXLIST REF 54) 512x512 Faces:103 SWPbonus_rubble512_green
TEXLIST REF 20) 128x128 Faces:0 grey
TEXLIST REF 22) 256x256 Faces:12 underceiling
TEXLIST REF 25) 128x128 Faces:163 moorsmetal
TEXLIST REF 41) 256x256 Faces:3 underBB
TEXLIST REF 28) 256x256 Faces:1 moorsstonecracked
TEXLIST REF 11) 256x256 Faces:111 moorsrustgate
TEXLIST: NAGA_CHAMBER_FINAL22.bsp match:19 tex512:9 tex256:12 tex128:4
LOAD SEGMENT: 47 BSP LOAD DONE!
LOAD SEGMENT: 47 LOAD OBJECTS BEGIN
SEGREAD: SEGMENT D6SEG47.GAM
SEGREAD: SEGMENT D6SEG47.GAM READING FILES...
SEGREAD: SEGMENT D6SEG47.GAM READ FILES DONE
SEGREAD: SEGMENT D6SEG47.GAM DONE OK!
LOAD SEGMENT: 47 CONTROLLER OBJECTS OK!
LOAD SEGMENT: 47 OBJECTS LOADED OK!
LOAD SEGMENT: 47 BSPSFX LOADED OK!
LOAD SEGMENT: 47 DONE!
DoneMonsters() UNLOAD GRANNY MODEL [32]
DoneMonsters() UNLOAD GRANNY MODEL [43]
DoneMonsters() UNLOAD GRANNY MODEL [54]
DoneMonsters() UNLOAD GRANNY MODEL [55]
DoneMonsters() UNLOAD GRANNY MODEL [59]
DoneMonsters() UNLOAD GRANNY MODEL [68]
DoneMonsters() UNLOAD GRANNY MODEL [74]
DoneMonsters() UNLOAD GRANNY MODEL [75]
DoneMonsters() UNLOAD GRANNY MODEL [80]
DoneMonsters() UNLOAD GRANNY MODEL [103]
DoneMonsters() UNLOAD GRANNY MODEL [147]
DoneMonsters() UNLOAD GRANNY MODEL [152]
BSP: DONE WORLD CACHE BEGIN
WorldCache released...
LMapCache released...
LOAD SEGMENT: 0 START
LOAD SEGMENT: 0 INITSKYANDTREE DONE!
LOAD SEGMENT: 0 INITLISTS DONE!
LOAD SEGMENT: 0 INITMONSTERS DONE!
LOAD SEGMENT: 0 INITEFX DONE!
LOAD SEGMENT: 0 INITNPC DONE!
LOAD SEGMENT: 0 INITMISSILE DONE!
LOAD SEGMENT: 0 INITEVQUEUES DONE!
LOAD SEGMENT: 0 TERRAIN BEGIN
LOAD SEGMENT: 0 FOVANDYON SET
LOAD SEGMENT: 0 TERRAINMESH LOADED
LOAD SEGMENT: 0 TERRAIN CREATED
LOAD SEGMENT: 0 NAVPOINTS LOADED
LOAD SEGMENT: 0 TERRAIN DONE
LOAD SEGMENT: 0 BSP LOAD DONE!
LOAD SEGMENT: 0 LOAD OBJECTS BEGIN
SEGREAD: SEGMENT D6SEG00.GAM
SEGREAD: SEGMENT D6SEG00.GAM READING FILES...
SEGREAD: SEGMENT D6SEG00.GAM READ FILES DONE
SEGREAD: SEGMENT D6SEG00.GAM DONE OK!
LOAD SEGMENT: 0 CONTROLLER OBJECTS OK!
LOAD SEGMENT: 0 OBJECTS LOADED OK!
LOAD SEGMENT: 0 BSPSFX LOADED OK!
LOAD SEGMENT: 0 DONE!
Create TEXSUB Texture Orig:PCUM_DEFAULT_TORSO Sub:PCUM_CHAINA_TORSO File:grn_texture/pcum/PCUM_CHAINA_TORSO.bmp
Create TEXSUB Texture Orig:PCUM_DEFAULT_PANTS Sub:PCUM_CHAINA_PANTS File:grn_texture/pcum/PCUM_CHAINA_PANTS.bmp
Create TEXSUB Texture Orig:PCUM_DEFAULT_GLOVES Sub:PCUM_CHAINA_GLOVES File:grn_texture/pcum/PCUM_CHAINA_GLOVES.bmp
Create TEXSUB Texture Orig:PCUM_DEFAULT_BOOTS Sub:PCUM_CHAINA_BOOTS File:grn_texture/pcum/PCUM_CHAINA_BOOTS.bmp
GRANNY MODEL ERROR MESHCOUNT==0 (torchpoleA.grn)
GRANNY MODEL ERROR MESHCOUNT==0 (torchpoleA.grn)
GRANNY MODEL ERROR MESHCOUNT==0 (torchpoleA.grn)
Create TEXSUB Texture Orig:PCUM_DEFAULT_TORSO Sub:PCUM_LEATHERA_TORSO File:grn_texture/pcum/PCUM_LEATHERA_TORSO.bmp
Create TEXSUB Texture Orig:PCUM_DEFAULT_PANTS Sub:PCUM_LEATHERA_PANTS File:grn_texture/pcum/PCUM_LEATHERA_PANTS.bmp
Create TEXSUB Texture Orig:PCUM_DEFAULT_BOOTS Sub:PCUM_LEATHERA_BOOTS File:grn_texture/pcum/PCUM_LEATHERA_BOOTS.bmp
*RETURN TO TOWN* (gPartyN=1)
*RETURN TO TOWN* PLAYER LEAVING...
PCMonsterRemove() UNLOAD PC GRANNY MODEL
RETURN TO TOWN: PLOC_TOWN
RETURN TO TOWN: PARTY RETURNED
DoneMonsters() UNLOAD GRANNY MODEL [26]
DoneMonsters() UNLOAD GRANNY MODEL [56]
DoneMonsters() UNLOAD GRANNY MODEL [77]
DoneMonsters() UNLOAD GRANNY MODEL [95]
DoneMonsters() UNLOAD GRANNY MODEL [96]
DoneMonsters() UNLOAD GRANNY MODEL [97]
DoneMonsters() UNLOAD GRANNY MODEL [102]
DoneMonsters() UNLOAD GRANNY MODEL [103]
DoneMonsters() UNLOAD GRANNY MODEL [108]
DoneMonsters() UNLOAD GRANNY MODEL [119]
DoneMonsters() UNLOAD GRANNY MODEL [125]
DoneMonsters() UNLOAD GRANNY MODEL [130]
DoneMonsters() UNLOAD GRANNY MODEL [143]
DoneMonsters() UNLOAD GRANNY MODEL [157]
RETURN TO TOWN: SPOKE UNLOADED
RETURN TO TOWN: MODELS UNLOADED
RETURN TO TOWN: CLEANUP DONE
SetMenuResolution: BEGIN
Card_KillTimerThread(): Begin
D3DTimer_Destroy(): Begin
D3DTimer_Destroy(): Done
CC_ResetCardForNewResolution(800x600) BEGIN
PICK DISPLAY MODE: 800x600 22 Format
CC_ResetCardForNewResolution(800x600) API->WH(800x600) FORMAT:22
CC_ResetCardForNewResolution(800x600) RESET BEGIN
CC_ResetCardForNewResolution(800x600) RESET SUCCESS!
CC_ResetCardForNewResolution(800x600) DONE
Card_Software_Compliant(): Begin
Card_Software_Compliant(): gPalette = TRUE
Card_Software_Compliant(): Pal16_Calculate BEGIN
Card_Software_Compliant(): Pal16_Calculate DONE
Card_Software_Compliant(): Create s_DDCanvas(800x600) BEGIN
Card_Software_Compliant(): Create s_DDCanvas(800x600) SUCCESS
Card_Software_Compliant(): s_DDCanvas(800x600) LOCKRECT SUCCESS
Card_Software_Compliant(): DONE
D3DTimer_Create(): Begin
uDelay=24 uResolution=1
timeSetEvent(): Done
ForcedDelay(): Begin
ForcedDelay(): Done
Windows messaging loop: Done
ForcedDelay(): Begin
ForcedDelay(): Done
s_Timer_iId = 96
D3DTimer_Verify(): Begin
D3DTimer_Verify(): Done
D3DTimer_Create(): Done
SetMenuResolution: DONE
DoneEFX() UNLOAD GRANNY MODEL[1923]
DoneEFX() UNLOAD GRANNY MODEL[1931]
DoneEFX() UNLOAD GRANNY MODEL[1932]
DoneEFX() UNLOAD GRANNY MODEL[1933]
DoneSystem(): Begin
SFXCache(): Done
bink_SystemClose(): Done
Audio(): Done
Screen_Close(): Begin
Screen_Close(): Done
DirectInput Kill(): Done
RestoreMouse(): Done
CoUninitialize(): Done
DoneSystem(): Done
WndProc(): WINDOW DESTROY
End of DUNGEON LORDS (Status = 0)


I think i highlighted them all and I cant really say it would work so gl and good speed.


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 Post subject: Dungeon Lords?
PostPosted: 11 Jun 2005, 13:07 
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Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
In case you're watching this thread...

Arcus has updated the UniWS Patcher to provide widescreen support for Dungeon Lords. See his post here for details:

http://www.widescreengamingforum.com/node/5689

The UniWS Patcher is available in the downloads section.


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 Post subject: Dungeon Lords?
PostPosted: 12 Jun 2005, 12:13 
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Joined: 23 Apr 2005, 22:32
Posts: 12
Thanks m8, much appreciated :D


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