Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: ChainMale wrote:Pokletu
PostPosted: 04 Feb 2012, 23:16 
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Joined: 26 Mar 2008, 18:49
Posts: 45
[quote]Yep, using those.

They don't work for 5040x1050, which I'm stuck playing at with CCC.


These will work if you tweak the numbers a wee bit;

>3. Open SkyUI.cfg (should be in the data/interface folder) and modify the following
>itemicon.xOffset = 19.5
>itemicon.yOffset = -8
>itemicon.scale = 0.5

Just reduce one of the numbers and try it. If it doesn't work put it back and tweak another. "19" might be too much so try "19.2" ..etc.

I tried the "1o8o" .cfg and it works fine on my 12oo's (192o x 12oo).

..yea, I upgraded to the SkyUI 2. The font seems a little small still, I wonder if I can tweak that.

Now that things are working otherwise,

These changes did the trick! Thanks, Chainmale!


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PostPosted: 04 Feb 2012, 23:23 
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Joined: 17 Nov 2011, 11:27
Posts: 29
HaYDeN is not coming back for a fix for version 1.4 of Skyrim?


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PostPosted: 04 Feb 2012, 23:31 
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Joined: 06 Nov 2008, 01:08
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HaYDeN is not coming back for a fix for version 1.4 of Skyrim?


He posted something about leaving his country (NZ) for some days, im trying to contact him but no luck.


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PostPosted: 04 Feb 2012, 23:33 
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If it is just some days it is ok :) I was just afraid he left the scene.


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PostPosted: 04 Feb 2012, 23:42 
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If it is just some days it is ok :) I was just afraid he left the scene.


Ah yes, HaYDeN should be back soon, anyway helifax released a solution using a dopefish' widescreenfixer plugin, supporting Skyrim v1.4, you should definetely check the Detailed Report.


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PostPosted: 05 Feb 2012, 00:25 
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Joined: 22 Jan 2012, 15:48
Posts: 19
[quote]Well apparantly I didn't change all the values :)
I wanted to use the plugin but I don't really know which plugin folder you mean, skyrims? The widescreenfixer install dir? Because neither of those have a folder called plugins.
And when I made a plugins folder myself in the widescreenfixer dir I didn't see Skyrim show up in the drop down menu. I never used that program before so maybe I forgot something;

Thanks


Hi go to http://www.widescreenfixer.org/test.php and download the WSF. Unpack it. In its folder you will see a folder "Plugins" where the you must put the dll file from my post.
Launch WSF and select Skyrim from the list.
Press the little cog on the right to configure it:
For eyefinity disable automatic detection and put your resolutions:
Normal is 5040x1050 (without bezels)
Corrected is 5230x1050 (with bezels)
Click on save and close the config window

Start the game and during the Bathesda intro movie enable the plugin (default is numpad *)
Play the game;))

Before viewing the map and reading books you will need to disable the plugin to work properly. After just enable it again to have everything corrected.
Let me know if it works;))


Ps: Just to be safe, as some people mentioned SkyrimPrefs.ini can get corrupted, put the file as read-only, Although my plugin doesnt write to files and I suspect a mod or something else modifing the file:)
Best regards,
HelifaxOke thanks for the instructions, I got everything working with the plugin. All the menus are lined up oke so they aren't behind any bezels.
The only problem I now get with the wsf is that instead of the onscreen HUD being too much to the left, it's now placed too much to the right. (I say too much but the crosshair is about 1cm too much to the right)
When I typ in my res in WSF it gives me a corrected res of 6050*1200 for my 5760*1200, is this correct or should I change anything?
Also, do I have to do something with the bezel correction I use trough my CCC or can I just leave that enabled?
I also found out that it seems to disable vsync for some reason, is this a known "side effect" aswell?

Thanks for all the responses


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PostPosted: 05 Feb 2012, 00:42 
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Joined: 21 May 2011, 14:18
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Vsync should not be disable:) I am not doing anything there so;))

You should type in your numbers when you configure it;))(If you are not using Surround) Those are just predefined... If you are using NV Surround than the detected resolution is indeed the correct one;)) But I have a feeling this is the case;)) Just type in your numbers after you disable the checkbox;)) and it will work:D

If however your Hud is centered to much to the right you can decrease the Corrected resolution, but it should work:)

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 Post subject: thales100 wrote:Ismelda
PostPosted: 05 Feb 2012, 10:52 
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Ah yes, HaYDeN should be back soon, anyway helifax released a solution using a dopefish' widescreenfixer plugin, supporting Skyrim v1.4, you should definetely check the Detailed Report.

I tried it but for my resolution of 5760x2160 this solution doesn't really work (fonts get squished, windows go in the center of the screen, dialog option are cut) as well as HaYDeN solution. This is the reason why I came to ask about him :)


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 Post subject: Hi Helifax. The plugin's
PostPosted: 05 Feb 2012, 17:29 
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Joined: 02 Feb 2012, 01:05
Posts: 10
Hi Helifax. The plugin's working pretty well, so thanks again for being the only reason I can play right now.

ATI 5870 here. Eyefinity x3, 4064 corrected rez, 3840 uncorrected.

However, since you asked, this is some of the minor behavior I'm seeing.

Yes, the Hud fonts are definitely "squished." (Also things like Character names, "Open Door" etc.)

More importantly, I've noticed that if I set the rez in WSF as instructed, 3840 uncorrected rez, 4064 corrected, the map icons will float and move--whether I disable WSF before going in or not. Makes the map much less usable.

However, if I have WSF at 4064/4064, the map will work fine--disable WSF and all the icons are where they're supposed to be and don't move when scrolling the map. I also don't really notice much of a difference in the overall display. (The only difference I've noticed is that with 3840/4064, the hud will jump to the far left screen when disabling WSF. With 4064/4064, the hud will go from squished to normal, but stay in the center when WSF is disabled.) Don't know why.

Certainly, nothing that's preventing enjoyment, and certainly a heck of a lot better than Bethesda--who really are to blame for this in the first place. :)


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 Post subject: Stack Trace error
PostPosted: 05 Feb 2012, 17:34 
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Joined: 05 Feb 2012, 17:23
Posts: 1
Hey Helifax,

First off, thanks for all of your efforts on this fix, they are much appreciated. I'm running into this error and was wondering if you have any suggestions:

Setup:
3 monitors
5760x1080
Nvida Surround (2 460GTX SLI)

I'm getting the following error message when activating the fix (*) at the menu screen.

Stack Trace:
at Plugin.The_Elder-Scrolls_V_Skyrim.The_Elder-Scrolls_V_Skyrim.Enable()
at Library.Plugin.FixerHost.Enable()
at Widescreen_Fixer.WidescreenFixer.TimerFixer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWIndow.WndProc(MEssage & m)
at System.Windows.Forms.NativeWIndow.Callback(InPtr hWnd, Int32 msg, IntPTr wparam, IntPtr lparam)

I've set my Prefs.ini to read only and have verified integrity of my game files. I'm running 1.4 and not using SKSE or any other script engines to launch.

I'm using the latest version of your Fix, downloaded the plugin, selected it, and have it set to auto detect resolution.

-Scott


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