Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 04 Feb 2012, 04:01 
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Joined: 14 Dec 2011, 17:42
Posts: 45
somehow i managed to broke the game... now when i tried to run the game without any fix.. it pops up

"Failed to initialize renderer. Your display doesn't support the selected resolution. Please set a different resolution in Skyrim's Launcher under 'Display Setting'.

Funny thing is, I already set it to 1680 x 1050... something screwed up my pref file or something, i dont know..... SIGH


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 Post subject: super12 wrote:somehow i
PostPosted: 04 Feb 2012, 04:20 
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Joined: 03 Feb 2012, 06:04
Posts: 5
somehow i managed to broke the game... now when i tried to run the game without any fix.. it pops up

"Failed to initialize renderer. Your display doesn't support the selected resolution. Please set a different resolution in Skyrim's Launcher under 'Display Setting'.

Funny thing is, I already set it to 1680 x 1050... something screwed up my pref file or something, i dont know..... SIGH


Return your Skyrim quality option to default and it should work well after.


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PostPosted: 04 Feb 2012, 04:53 
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Joined: 14 Dec 2011, 17:42
Posts: 45
no, it doesnt.. that's why i started to freak...

then i finally figured out what went wrong... somehow the skyrimprefs file has the resolution reset to iSize H=1050 iSize W=0... weird....


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PostPosted: 04 Feb 2012, 05:08 
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Joined: 21 May 2011, 01:58
Posts: 47
Hey Guys,

I'm still not able to get either of Helifax's solution's to work. Here's all the different things I've tried:

CT Table:
-Every possible combination of loading the game and the CT Table (Game then Table, Table then Game, Load Program First then load script then Game, etc.) No dice :(

Widescreen Fixer
-Installed the test verison with the plugin. Start game and press * All of the menus dissappear including the mouse cursor. Press * brings it all back. In the game Pressing * makes all the menu's and hud's dissappear as well.
Widescreen fixer says the fix is enabled, recognizes the game, sets the proper values but again no dice :(

I've verified the integrity of the game files too.

I don't know what I'm missing or why its not working because I use to be able to use Helifax's older tables no problem. My resolution is 5760x1080 for anyone who's curious.

I'll go back to version 1.3 for the time being.

Thanks to coolboy for the tutorial and most importantly thank you Helifax for helping the widescreen gaming community.

kiax0001


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PostPosted: 04 Feb 2012, 05:08 
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Joined: 03 Feb 2012, 06:04
Posts: 5
no, it doesnt.. that's why i started to freak...

then i finally figured out what went wrong... somehow the skyrimprefs file has the resolution reset to iSize H=1050 iSize W=0... weird....


Weird... I got the same bug, I returned my graphics settings to default and it worked after that.


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PostPosted: 04 Feb 2012, 05:10 
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Joined: 02 Feb 2012, 01:05
Posts: 10
For some reason, this has happened to me also after playing the game using Helifax's fix. It can be quite puzzling.

For some reason, something doesn't change skrimpref.ini back. For example, my horizontal rez is set to 4064 in the ini. However, sometimes the game will change and leave it at (1354--the rez of a single monitor). When trying to run the game again, it won't load at all.

Simply double-checking skyrimpref.ini to make sure it still has my screen rez correct, (4064x1020) always fixes it for me.

I know, this one can be really frustrating/scary until you figure out what's going on. just don't do anything drastic. :)

HTH

somehow i managed to broke the game... now when i tried to run the game without any fix.. it pops up

"Failed to initialize renderer. Your display doesn't support the selected resolution. Please set a different resolution in Skyrim's Launcher under 'Display Setting'.

Funny thing is, I already set it to 1680 x 1050... something screwed up my pref file or something, i dont know..... SIGH


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 Post subject: Until Hayden's fix gets
PostPosted: 04 Feb 2012, 05:15 
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Joined: 12 Jul 2011, 19:15
Posts: 65
Until Hayden's fix gets updated (hopefully soon), I've reverted to v1.3.10 EXE. Nice work Helifax :) , but unfortunately not yet as seamless, and it only took an hour of looking to source an old TEV.exe on the internets...that really is the only thing that seems to *need* reverting, other main files help with bugs.

For those who want to revert but don't have the old exe, look for "update 4" hosted anywhere should only be 200MB or so, and will have the 20MB exe inside.


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 Post subject: Sorry to hear that
PostPosted: 04 Feb 2012, 05:17 
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Joined: 02 Feb 2012, 01:05
Posts: 10
Sorry to hear that Kiax.

I've had the exact same problem with the widescreen fixer. I'm stumped on that one.

However, I have been able to get the CT one going, with some occasional crashes, always in the smithing or enchanting screens. Frustrating, but livable. :) Hey, I wouldn't be playing at all without these fixes.

I don't know. Maybe it's an ATI/Nvidia thing. I've got an ATI 5870 here.

Best of luck to you.

Hey Guys,

I'm still not able to get either of Helifax's solution's to work. Here's all the different things I've tried:

CT Table:
-Every possible combination of loading the game and the CT Table (Game then Table, Table then Game, Load Program First then load script then Game, etc.) No dice :(

Widescreen Fixer
-Installed the test verison with the plugin. Start game and press * All of the menus dissappear including the mouse cursor. Press * brings it all back. In the game Pressing * makes all the menu's and hud's dissappear as well.
Widescreen fixer says the fix is enabled, recognizes the game, sets the proper values but again no dice :(

I've verified the integrity of the game files too.

I don't know what I'm missing or why its not working because I use to be able to use Helifax's older tables no problem. My resolution is 5760x1080 for anyone who's curious.

I'll go back to version 1.3 for the time being.

Thanks to coolboy for the tutorial and most importantly thank you Helifax for helping the widescreen gaming community.

kiax0001


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PostPosted: 04 Feb 2012, 05:28 
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I Donated
I Donated

Joined: 28 May 2010, 02:21
Posts: 86
Hey Guys,

I'm still not able to get either of Helifax's solution's to work. Here's all the different things I've tried:

CT Table:
-Every possible combination of loading the game and the CT Table (Game then Table, Table then Game, Load Program First then load script then Game, etc.) No dice :(

Widescreen Fixer
-Installed the test verison with the plugin. Start game and press * All of the menus dissappear including the mouse cursor. Press * brings it all back. In the game Pressing * makes all the menu's and hud's dissappear as well.
Widescreen fixer says the fix is enabled, recognizes the game, sets the proper values but again no dice :(

I've verified the integrity of the game files too.

I don't know what I'm missing or why its not working because I use to be able to use Helifax's older tables no problem. My resolution is 5760x1080 for anyone who's curious.

I'll go back to version 1.3 for the time being.

Thanks to coolboy for the tutorial and most importantly thank you Helifax for helping the widescreen gaming community.

kiax0001


Same thing for me all the menu items disappear and the hud. I am running at 6048x1200 bezel compensated.

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PostPosted: 04 Feb 2012, 05:28 
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Editors
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Joined: 16 Nov 2005, 20:20
Posts: 82
Until Hayden's fix gets updated (hopefully soon), I've reverted to v1.3.10 EXE. Nice work Helifax :) , but unfortunately not yet as seamless, and it only took an hour of looking to source an old TEV.exe on the internets...that really is the only thing that seems to *need* reverting, other main files help with bugs.

For those who want to revert but don't have the old exe, look for "update 4" hosted anywhere should only be 200MB or so, and will have the 20MB exe inside.


You have to roll back skse too, if you updated that for SkyUI 2.1 - it will not work with the 1.3.10 exe


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