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PostPosted: 01 Dec 2011, 14:46 
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Wow HaYDen that was fast!

So does this mean we can safely update to 1.2?
Has your testing revealed any issues?
Does it work with the 4GB update 4 fix?

Just curious before I go messing with my game again as its currently functional :)


EDIT: Also for those interested in reverting back to 1.1, there are 2 files created in this folder during the 1.2 patch process:
:Program Files (x86)Steamsteamappscommonskyrimreslists

Neither of these files were previously there in v1.1 so you must delete both of them for the game to successfully launch v1.1

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PostPosted: 01 Dec 2011, 14:48 
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Wow HaYDen that was fast!

So does this mean we can safely update to 1.2?
Has your testing revealed any issues?
Does it work with the 4GB update 4 fix?

Just curious before I go messing with my game again as its currently functional :)


EDIT: Also for those interested in reverting back to 1.1, there are 2 files created in this folder during the 1.2 patch process:
:Program Files (x86)Steamsteamappscommonskyrimreslists

Neither of these files were previously there in v1.1 so you must delete both of them for the game to successfully launch v1.1


If Hayden says is working I do believe it is working...some issues might exist but I doubt that anything gamebreaking.... So go ahead update to 1.2 (but 1st make a back-up of 1.1 folder just in case you might need it in the future)

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PostPosted: 01 Dec 2011, 14:52 
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The 1.2 Patch (From Bethesda) has its fair share of NEW problems.

What I noticed so far-

- Arrow keys no longer work. (must use WASD exclusively, a WTF instigator - but not really a game breaker)
- Rumors about dragons flying backwards (haven't seen it myself)
- Apparently resistances are bung or something.

Yes 4GB patch still works - I did notice FAR less C2D without the 4gb patch.

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PostPosted: 01 Dec 2011, 14:57 
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The 1.2 Patch (From Bethesda) has its fair share of NEW problems.

What I noticed so far-

- Arrow keys no longer work. (must use WASD exclusively, a WTF instigator - but not really a game breaker)
- Rumors about dragons flying backwards (haven't seen it myself)
- Apparently resistances are bung or something.

Yes 4GB patch still works - I did notice FAR less C2D without the 4gb patch.



Yeah, I read about these this morning on the Steam forums for those not running triplewide.

I also saw there was a fix for the resistances not functioning correctly.

http://forums.steampowered.com/forums/showthread.php?t=2264445

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PostPosted: 01 Dec 2011, 15:31 
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Added 0.7 to the the DR to include Character creation screen fix, and optional lock picking scaling... additionally modified to consistently use proper Base address rather than guessing. (may help the 1 or 2 people that reported weird crashes)

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PostPosted: 01 Dec 2011, 15:57 
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The 1.2 Patch (From Bethesda) has its fair share of NEW problems.

What I noticed so far-

- Arrow keys no longer work. (must use WASD exclusively, a WTF instigator - but not really a game breaker)
- Rumors about dragons flying backwards (haven't seen it myself)
- Apparently resistances are bung or something.

Yes 4GB patch still works - I did notice FAR less C2D without the 4gb patch.


Arrow keys do not work - but you don't have to use WASD exclusively, you can use other keys.

I haven't seen a backwards flying dragon yet, but I have seen a criminally insane dragon with a hilarious flying pattern!

Resistances are most definitely "bung" (that's kiwi if ever I saw it)!


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 Post subject: After many tests and
PostPosted: 01 Dec 2011, 16:42 
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After many tests and bewilderment I finally managed to get your lasted (0.7) fix to work HaYDeN. With my 6 screens (5760x2160) it was not easy to see which was the setting to use:
-Plain Auto-Detect? Nope
-Auto-Detect + Number Of Monitors to 6? Hell no!
-GUI Width: 5760? Oh it works!

The lockpicking is not really like it used to be... Did they change it? Well it is a bit on the right side from the center of the screen and there is only the lock on screen with the background being what I was looking at before try to do the lockpicking... Of course, as you said, it is quite dark but we don't really need the visual interface to picks lock. More an hearing thing.

Thank you for this fix!


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PostPosted: 01 Dec 2011, 16:46 
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Updated Detailed Report

- Added mouse sensitivity setting
- Manual mode allows custom width with calculated offsets.
- Should no longer require a A/B version
- Model scaling is automatically calculated, accurate? I don't know.
- Supports v1.2 only ATM.


Wow thanks, thats really fast ! ;)


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PostPosted: 01 Dec 2011, 16:52 
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I'm just using a basic install of Skyrim 1.2 via Steam, with a tweaked .ini file on win7 x64, monitoring performance with AMD System Monitor.

I haven't tried a 4GB patch yet.

I have 2x 6950's driving 4x screens in an eyefinity 1+3x1 setup (so 3x1 landscape display with an additional 4th screen with an extended desktop).

With the 11.11b drivers and running Skyrim in a window I don't see the second 6950 kick in at all - is this normal?

If I run the game full screen I'm seeing some excellent crossfire scaling reported by AMD System Monitor - almost 1:1. I'm dubious about this though - should I trust AMD System Monitor?

I haven't tried running it in an eyefinity resolution yet - I was waiting to see if we'd get some better support for it first.


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PostPosted: 01 Dec 2011, 17:08 
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I haven't tried running it in an eyefinity resolution yet - I was waiting to see if we'd get some better support for it first.


Better support ? HaYDeN's solution is probably the best we will get, if you plan to wait for an "official" solution form Bethesda it may take forever.


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