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PostPosted: 28 Nov 2011, 01:11 
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thanks kayden lemme know if you find anything.

Well i verified its definitely glass armor.
the hands fov does nothing for the image. the world fov does a "little" with the world at 90 it wasnt just the tiny triangles and a little bit more i could see the armor on the whole bottom of the screen, switched world fov to 50 and it was even less than in my video but still pretty noticable, not better enough to be worth the drop in fov. unequipping glass armor fixes it instantly. but its the best armor i have by a landslide, and its regens magika +30%. so i really dont want to switch..

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PostPosted: 28 Nov 2011, 01:25 
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I wouldn't either. I have only found a few helms and weapons of glass, but they are becoming more frequent now that I am past level 30. I'll let u know if I see it when I get some glass armor.

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PostPosted: 28 Nov 2011, 02:37 
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Joined: 23 Feb 2011, 21:49
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Quick question, are Steam Achievements still working with the fix enabled?


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PostPosted: 28 Nov 2011, 03:26 
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[quote][quote]what the crap. ive been using .4a from hayden for days. and i fire it up today and the map doesnt work, same prob other describe with mouse being on right screen to highlight map and totally off. seriously ive been using .4a.. and ive definitely used the map..

switching to .4b to see what happens.....


I'm pretty sure the difference is charactor specific, something in-game... either a quest completed or a skill.. it changes the values somehow...

Hence the two version... So yes, if one version suddenly appears to stop working, try the other version, it shouldn't be a constant switchero tho.


like a charm it works.
.4b now running great. played for a few hours on it. i actually like the spanned screens for the map anyway since the map is so damn huge, its nice to see it across the screens.
[quote][quote]what the crap. ive been using .4a from hayden for days. and i fire it up today and the map doesnt work, same prob other describe with mouse being on right screen to highlight map and totally off. seriously ive been using .4a.. and ive definitely used the map..

switching to .4b to see what happens.....


I'm pretty sure the difference is charactor specific, something in-game... either a quest completed or a skill.. it changes the values somehow...

Hence the two version... So yes, if one version suddenly appears to stop working, try the other version, it shouldn't be a constant switchero tho.


like a charm it works.
.4b now running great. played for a few hours on it. i actually like the spanned screens for the map anyway since the map is so damn huge, its nice to see it across the screens.

Just had this happen, too. 4a map was working great then it wasn't. 4b was no good either. Had to go back to 3. (Just updated to 11.11b. Wonder if that had something to do with it?)


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PostPosted: 28 Nov 2011, 03:29 
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Joined: 16 Apr 2008, 02:43
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Hey, HaYDeN

Thanks for the work on the fixes. I can actually see my gold and encumbrance now! However, none of the fixes up to 0.4b are centered on my screen. I am using two 1024x768 projectors to get a 2048x768 widescreen without a terribly noticeable seam.

In all three of the latest files, setting the number of monitors to 2 will have the UI fill the rightmost screen at the proper aspect ratio. When I set it to 3 monitors, the UI will be centered, but will be quite squished. I have to leave the auto-detect resolution on or the UI will extend off the bottom of the screen.

Let me know if you would like any further info on my case and experiences with the fix.


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 Post subject: Lev_Astov wrote:Hey,
PostPosted: 28 Nov 2011, 04:14 
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Hey, HaYDeN

Thanks for the work on the fixes. I can actually see my gold and encumbrance now! However, none of the fixes up to 0.4b are centered on my screen. I am using two 1024x768 projectors to get a 2048x768 widescreen without a terribly noticeable seam.

In all three of the latest files, setting the number of monitors to 2 will have the UI fill the rightmost screen at the proper aspect ratio. When I set it to 3 monitors, the UI will be centered, but will be quite squished. I have to leave the auto-detect resolution on or the UI will extend off the bottom of the screen.

Let me know if you would like any further info on my case and experiences with the fix.



There are a few of us with similar problems to you (but using 3 screens, not 2). In my case, I run 6048x1080 (bezel corrected) but if I manually force that res in Hayden's fix, the game loads as if there is no fix at all, everything is in the wrong place as per a vanilla install for 3 screens. If I use auto detect, it runs fine, but some of the text/bars/whatever disappears into the bezels.


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 Post subject: Kayden wrote:I wouldn't
PostPosted: 28 Nov 2011, 04:48 
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Joined: 12 Nov 2011, 22:00
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I wouldn't either. I have only found a few helms and weapons of glass, but they are becoming more frequent now that I am past level 30. I'll let u know if I see it when I get some glass armor.


im level 21 and where im at im starting to encounter more and more glass items.
i think imma waste a few levels and pull the chump move of buying mad ingots and just making a ton of daggers and crap just to level so i can make and upgrade more stuff hah

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 Post subject: chieftex wrote:Lev_Astov
PostPosted: 28 Nov 2011, 05:11 
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Joined: 07 Feb 2010, 18:30
Posts: 26
[quote]Hey, HaYDeN

Thanks for the work on the fixes. I can actually see my gold and encumbrance now! However, none of the fixes up to 0.4b are centered on my screen. I am using two 1024x768 projectors to get a 2048x768 widescreen without a terribly noticeable seam.

In all three of the latest files, setting the number of monitors to 2 will have the UI fill the rightmost screen at the proper aspect ratio. When I set it to 3 monitors, the UI will be centered, but will be quite squished. I have to leave the auto-detect resolution on or the UI will extend off the bottom of the screen.

Let me know if you would like any further info on my case and experiences with the fix.



There are a few of us with similar problems to you (but using 3 screens, not 2). In my case, I run 6048x1080 (bezel corrected) but if I manually force that res in Hayden's fix, the game loads as if there is no fix at all, everything is in the wrong place as per a vanilla install for 3 screens. If I use auto detect, it runs fine, but some of the text/bars/whatever disappears into the bezels.

Try forcing res in the fix software and then in game use "+" and "-" to re-enable the fix.


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PostPosted: 28 Nov 2011, 07:02 
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Joined: 30 Jan 2010, 01:50
Posts: 3
Can anyone help? The menus extend into the portion of the image that's covered up by bezel compensation on both the left and right side of the center screen.

Yeah I have the same problem at 3944x1600 (three 1600x1200 PPP's):

Attached files


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PostPosted: 28 Nov 2011, 08:48 
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The way that the offset is calculated is by taking the horizontal resolution and deviding it by 3 - this hack is primarly designed around triple wide in landscape.

Why on earth you would wish to try and cram that menu which is designed to be displayed on NO LESS than 5:4 into something even smaller than a 5:4 aspect ratio (eg. 0.75 assuming I read your post correctly) is somewhat confusing to me...

There is no way you are going to get the menu to display in a usable state on a single monitor on a aspect ratio of 0.75, even 640x480 is 1.33

If you are intent on trying however, you need to modify the Monitor number (its a float, change it to 3.1 or 3.2 for example, or 2.9 or 2.8 until you get the desired effect) - altho this may result in it not filling the entire width, eg if you go 5760 / 4 you would get 1440 offset left, 1440 GUI width and 1440 offset right, for a total width of 4320..

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