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 Post subject: Luke Appel wrote:yeah so
PostPosted: 13 Nov 2011, 07:59 
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Joined: 08 Nov 2011, 21:59
Posts: 38
yeah so true.

I would disable SLi but then I can't multi-mon.

Anyone else with NVIDIA cards running SLi having average FPS?


I'm running:

Intel 2600-K @ 4.7Ghz
8MB RAM
(2) GTX 580 [(3) 1680x1050 = 5040x1050] Beta Drivers

All settings are max. Also enabled tree shadows and ground shadows in the ini. FOV 90. HaYDeN's fix.

Frames are between 50-60. (vsync enabled)


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PostPosted: 13 Nov 2011, 08:19 
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Joined: 28 Mar 2010, 10:54
Posts: 5
follow this for the people that say the screen is slanted and very zoomed:

antialasing : OFF
anistoropic filtering:16

advanced tab:
Texture quality: High
Radial Blur quality: High
Shadow Detail: Ultra
Decal Quality: Ulta

[check] FXAA

check all below
view distance has nothing to do with being slanted or zoomed

i hope this works for the people before that posted the same problem i have...


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 Post subject: Luke Appel wrote:yeah so
PostPosted: 13 Nov 2011, 08:45 
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Joined: 13 Nov 2011, 05:38
Posts: 6
yeah so true.

I would disable SLi but then I can't multi-mon.

Anyone else with NVIDIA cards running SLi having average FPS?


The latest beta drivers helped me


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PostPosted: 13 Nov 2011, 08:48 
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Joined: 11 Aug 2011, 06:55
Posts: 22
Im running

I7 960 4.2 ghz
3 gtx 580's 3 gbs
8 gigs 1600 ram
Newest beta drivers
Runs 60 fps constant on max settings plus .ini tweaks but will randomly slow down to 40 for no apparent reason. Usually when i look in the distance where a town might be, which is strange because once i enter the town my frames jump back up to 60. game only utilizes 30% of my video cards. Defiantly need a better sli profile

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PostPosted: 13 Nov 2011, 08:50 
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Joined: 10 Nov 2011, 23:23
Posts: 60
follow this for the people that say the screen is slanted and very zoomed:

antialasing : OFF
anistoropic filtering:16

advanced tab:
Texture quality: High
Radial Blur quality: High
Shadow Detail: Ultra
Decal Quality: Ulta

[check] FXAA

check all below
view distance has nothing to do with being slanted or zoomed

i hope this works for the people before that posted the same problem i have...




you sure he is not talking about the FOV ?
edit the .ini file and change the FOV to 90-100

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I7 920, ex58ud3r, crossfire 5870, 3x27" @ 6016x1080, 6gig corsair


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PostPosted: 13 Nov 2011, 08:57 
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Joined: 13 Nov 2011, 05:04
Posts: 8
follow this for the people that say the screen is slanted and very zoomed:

antialasing : OFF
anistoropic filtering:16

advanced tab:
Texture quality: High
Radial Blur quality: High
Shadow Detail: Ultra
Decal Quality: Ulta

[check] FXAA

check all below
view distance has nothing to do with being slanted or zoomed

i hope this works for the people before that posted the same problem i have...



this fixed the problem thanks very much you are awesome
something so easy caused such a headache


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 Post subject: Someone on the Bethesda
PostPosted: 13 Nov 2011, 09:03 
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Joined: 12 Nov 2011, 11:34
Posts: 2
Someone on the Bethesda forums was saying the FPS drop was CPU bottleneck. Shadows being rendered by CPU instead of GPU. I don't know enough to say if its true.


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PostPosted: 13 Nov 2011, 09:05 
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Joined: 03 Jun 2010, 04:43
Posts: 13
I would like to add my voice to the thanks going out to HayDeN and Helifax. It is awesome to have people like you in the gaming community that put so much effort into these fixes that provide a great deal of pleasure to the rest of us. You guys are truly appreciated. Thank you for repairing the lazy efforts of large developers who don't seem to give a toss for anyone outside of the console gaming world.


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 Post subject: Luke Appel wrote:yeah so
PostPosted: 13 Nov 2011, 09:36 
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Joined: 06 Sep 2011, 15:27
Posts: 213
yeah so true.

I would disable SLi but then I can't multi-mon.

Anyone else with NVIDIA cards running SLi having average FPS?


I am running 5760x1080 on 2 EVGA Hydro 580 FTW, I am getting 45 to 60 fps outdoors, and I am running HaYDeN's first fix. I had my FPS goin in the toilet when I made changes to ini file for water detail and etc, what I did to correct this was go into the launcher turn off FXAA go from 8xAA to 2XAA, start the game, go back into the launcher turn everything but the 8xAA on again, and boom it was working in the same FPS range as before. I then went back to try 8xAA low FPS and had to run through the same thing again to get it run at the high FPS mentioned. I am also running the beta drivers from Nvidia and I also have the profile loaded in my NVCP, sometimes the CP will not load a game properly and utilize the special SLI profile setup for it, so if it isn't in your list, I encourage you to add it manually. Just to make sure we cover all bases, add "TESV.exe" if you add the launcher exe it will do nada. I hope this helps any one Nvidia systems.

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PostPosted: 13 Nov 2011, 09:55 
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Joined: 11 Nov 2011, 17:43
Posts: 55
Amazing HayDeN, truly amazing.

All hail the Haydenborn.


Absolutely. I find that I have to compensate left for aimed shots w/ the bow. I've tried 1986, 1968 and 1920 for offset resolutions, and I get the least amount of aim offset w/ 1986. Not a huge deal - I still aim true for the most part. I'm getting a steady 32-33 FPS with an HD 5870 2Gb stand alone GPU.
Thank You SO much for letting me enjoy this the way it was meant to be (or at least the way I envisioned it) Hayden.
And Helifax, and WSGF. I love everyone right now. Everyone but Bethesda, and that resentment is now laughter, for the community ↑ has for the most part patched it and the game has been out for less than two days.
8xAA 16xAF

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