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PostPosted: 11 Nov 2011, 16:53 
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Joined: 04 Jun 2010, 07:17
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Hi,

I have'nt read the whole thread here, so excuse me if I repeat something that was found before.

There is a strange thing with the menues (and the 30fps-lock) in Skyrim... but take a look at the screenshots and the fps-counter on the upper right side:





Broken menu with 30 fps and a nonbroken menu with over 300 fps... It seems that it's possible to adjust the menus AND kill the fps-lock together.


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PostPosted: 11 Nov 2011, 16:55 
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Broken menu with 30 fps and a nonbroken menu with over 300 fps... It seems that it's possible to adjust the menus AND kill the fps-lock together.


How did you get the unbroken menus ?


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PostPosted: 11 Nov 2011, 17:02 
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Joined: 06 Sep 2011, 15:27
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I have had to go into my NVCP before and add a game manually because it wasn't being properly auto detected by the software. I checked my SLI indicator in game with the new beta drivers and it's working just fine on the multi-display profile. It also might not be switching back to SLI when you go back to a single monitor, so I would check that. It's a bit of a hassle but it's worth a shot.

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 Post subject: He doesn't have unbroken
PostPosted: 11 Nov 2011, 17:04 
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Joined: 26 Oct 2011, 03:19
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He doesn't have unbroken menus, the main game menu works fine in eyefinity.


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PostPosted: 11 Nov 2011, 17:04 
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Joined: 11 Nov 2011, 16:59
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Just made an account just so I can join the thread and say I am DYING for a solution and would gladly pitch in money to have someone find a fix haha. My rig is dying to get this working!


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 Post subject: thales100 wrote:uk_uk
PostPosted: 11 Nov 2011, 17:04 
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Joined: 22 Oct 2010, 04:23
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[quote]Broken menu with 30 fps and a nonbroken menu with over 300 fps... It seems that it's possible to adjust the menus AND kill the fps-lock together.


How did you get the unbroken menus ?

The main menu when you hit "esc" works fine and looks to scale properly. All of the other menus... don't >.<

The FPS hit is most likely due to how flash works and how in this case it is actually occupying the entire screen and beyond. It can suck out performance really quickly. Once it's scaled back down it should perform better.

Sadly, I've got to goto work... I won't have time to fiddle some more with the swf files for a couple more hours.


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PostPosted: 11 Nov 2011, 17:06 
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The main menu when you hit "esc" works fine and looks to scale properly. All of the other menus... don't >.<


Ah ok, hadnt checked it, thanks. HaYDeN is working on a fix atm, he has been over 5 hours straight on it.


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PostPosted: 11 Nov 2011, 17:10 
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Joined: 02 Dec 2010, 08:16
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I initially was set up in 3x1 Portrait (3890x1920).
The menus were mostly viewable.
The biggest problem is that the commands themselves, after hitting "Tab" (Controls, Help, Exit, etc) are behind the bezels.
Some of the buttons "enter, exit, equip" at the bottom of the inventory screen were half-cut off.

I flipped the monitors over to 3x1 landscape, installed the new beta drivers from Nvidia and tried again. I now see what the others were talking about with the stretched menu. On the plus side, the menu options aren't behind the bezels, but too many other things are missing. Any NPC's/walls in the side monitors would been seen through if you turned into them.

I'm running GTX580 3gbs in SLI, at 6020x1200. I was getting 60fps. They never dipped, with High "default" setting. The GPU's were at 99% usage, with 1660mbs VRAM being used.

Uldred.


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PostPosted: 11 Nov 2011, 17:19 
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Joined: 11 Nov 2011, 16:59
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I can't even get it to boot up in my portrait surround setup even after going into the ini file and adjusting the resolution....it starts up and crashes at the main screen......whoever this HaYDEN is he is awesome, lets hope he finds a solution.


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PostPosted: 11 Nov 2011, 17:19 
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Joined: 11 Nov 2011, 15:00
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I will also throw down an additional $20 for the person to release this fix. No Joke. Itd be worth every penny to me.


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