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PostPosted: 10 Aug 2008, 17:41 
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I noticed the sound fading issue as well, especially at 900. I'm fairly certain that can be fixed through tweaks to .ini files. I'll investigate.

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PostPosted: 11 Aug 2008, 03:08 
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Sound has been fixed and will be included with the mod's next release.

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PostPosted: 13 Aug 2008, 20:02 
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Shadow draw distance has been fixed.

Before:


After:

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PostPosted: 13 Aug 2008, 20:17 
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I changed the DL links on the Wiki page to link back into your directory on WSGF Media. That way you can keep updates and point releases (like the sound update) visible on the Wiki. I can move the end product on the main WSGF domain when it's all finalized.


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PostPosted: 28 Aug 2008, 09:02 
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Mod is still coming along (check first post for current status).

Thanks for the continued support, Ibrin. Sadly I've yet to add much to the wiki page, but it will happen (too many irons in the fire atm). My basic roadmap is 1) finish the mods 2) update the wiki 3) finish and publish the demo video. At that point I think we can properly launch the mod. I also plan to post an announcement on a couple of the larger BFME forums once the work is complete.

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PostPosted: 28 Aug 2008, 10:33 
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Congrats for fixing the sounds and shadows ! Looks like nothing in this game can resist The General. :bowdown
I have a feeling my 'CE dragon problem' will be like a walk in the park too :mrgreen: but... we'll see that later...


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PostPosted: 10 Sep 2008, 00:52 
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Map updates for TH2Go are finally complete. *sigh*

Changes to fog, audio, and shadow settings are next and should go quickly. Then comes recompiling all the files, a complete readme/wiki update, final installer design, demo video, etc. Can't predict a release date yet, but I'll say relatively soon. Or, in Blizzard vernacular, "When it's done." :mrgreen:

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PostPosted: 21 Sep 2008, 18:58 
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Newbie here! Great work on this mod, having had to suffer with EA's stupidity just to be able to play this I'm glad you guys have taken the time to do something for the gamers that EA wouldn't! :D Anywho you said that this patch was still very much alive and open to suggestions so here goes (apologies if they've already been brought up!):

Single Player Blue Mountains map - no new FOV/Camera integration yet.
Skirmish maps that were only available to Collectors Edition owners such as Argonath, Weathertop etc... - same problem.

Any ideas on when the next version of the patch is due btw?


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PostPosted: 21 Sep 2008, 20:14 
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Greetings, CB143!

Glad to hear you like my work. Yes, the mod is back at the top of my list as of today...I got sidetracked for a week or so working on my game recording guide.

Blue Mountains map has been fixed and will be included in the next release.

I have Argonath and Weathertop fixed in the expansion...didn't realize those were available in the original since I don't have the CE. That presents a couple of questions:

-If those maps were included with the mod, would they actually function for non-CE BFME2 players? I'm guessing if they don't work then those 2 maps simply won't be recognized by the game, but then again I don't want it to cause bugs.
-Which .big files in the game directory contain those 2 maps? They are probably not in the maps.big file.

I'm sure there is some way I can integrate fixes for these CE maps into the mod--just need to figure out how.

Now that things are back on track, I'm planning to have the next version out within a couple weeks, but I can't pin down a certain date (too much real life chaos at the moment). I will add progress notes to the first post as things progress.

also... :welcome

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PostPosted: 21 Sep 2008, 21:05 
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Thanks, glad to be here!

With regards to those questions, considering EA's track record with "Collector's Edition" versions of their releases, they don't appear to radically alter a great deal, more they simply stick something onto the end after they're done with the vanilla release :P For example I had the CE of Black and White 2 somewhere and the only alteration to that the addition of a small .exe file "tigerunlocker", that made a minor alteration to a registry entry to unlock the new creature.

Therefore I think it would be safe to assume that adding the two maps from the expansion for use in the non-CE of the original shouldn't cause any problems, they're practically the same game but for the minor alterations in the game mechanics. (If attempting this were to cause a bug, then most of this community seem to be aware and understanding enough that they shouldn't bombard you with angry messages, and simply revert back to the appropriate data files which they should've backed up 8) ) So it wouldn't hurt to give it a go surely?

Failing that, there's the issue as to where these extra maps are amongst the files. You're obviously right in saying that they aren't in maps.big, otherwise I wouldn't still have these maps having replaced my original file with the widescreen fix version.

I'm assuming its definitely another .big file right? Perhaps a comparison between editions is in order. If you don't have a CE copy to hand or don't know anybody else with the CE I'd be happy to help as much as I can, even if its as only as much as listing all the .big files in my directory here and trying to pinpoint the difference.

Anyway, good luck! I'm looking forward to seeing what you come up with, what's more, people lacking a copy of the expansion will have some new maps to play with if you succeed!


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