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Centered HUD Tool For Source Engine Games... v2 Now Live!
http://www.wsgf.org/phpBB3/viewtopic.php?f=63&t=19179
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Author:  Delphium [ 07 Mar 2010, 19:49 ]
Post subject:  Re: Centered HUD Tool For Source Engine Games... Live Beta.

Is this the "final" link? I've added it to the linklist on the softth webpage.

Thanks alot.

For now it is, I dont see it changing any time soon other than potentially adding a DNS, but of cause old link would still remain. :)
Ill try add some games with known default fov's in time.

EDIT: i notice your using fov3.html, fov.html should be the default :)

Author:  Lebedev [ 07 Mar 2010, 19:56 ]
Post subject:  Re: Centered HUD Tool For Source Engine Games... Live Beta.

alright, i've corrected that

Author:  Delphium [ 07 Mar 2010, 20:01 ]
Post subject:  Re: Centered HUD Tool For Source Engine Games... Live Beta.

Cheers :)

Author:  suiken_2mieu [ 08 Mar 2010, 21:47 ]
Post subject:  Re: Centered HUD Tool For Source Engine Games... Live Beta.

I used your FOV calc, works perfectly, It came in handy when i was trying to play a game in windowed mode.

EDIT: Now that I think about there is one thing you could add, I'm using 5746x1042 which is a really weird Aspect Ratio and had to find a Decimal to Fraction Converter. If we could put in our resolution we were using and had the calculator do the conversions for us, it would make this thing even more easier to use. Just a thought.

Author:  Delphium [ 08 Mar 2010, 23:23 ]
Post subject:  Re: Centered HUD Tool For Source Engine Games... Live Beta.

I used your FOV calc, works perfectly, It came in handy when i was trying to play a game in windowed mode.

EDIT: Now that I think about there is one thing you could add, I'm using 5746x1042 which is a really weird Aspect Ratio and had to find a Decimal to Fraction Converter. If we could put in our resolution we were using and had the calculator do the conversions for us, it would make this thing even more easier to use. Just a thought.

Already 1 step ahead of you, go ahead and try.
Perhaps it needs to be made clear that it supports both ratio and resolution, or even a combination of both for example like 4:3 and 5746x1042. :)

Author:  suiken_2mieu [ 08 Mar 2010, 23:54 ]
Post subject:  Re: Centered HUD Tool For Source Engine Games... Live Beta.

[quote]I used your FOV calc, works perfectly, It came in handy when i was trying to play a game in windowed mode.

EDIT: Now that I think about there is one thing you could add, I'm using 5746x1042 which is a really weird Aspect Ratio and had to find a Decimal to Fraction Converter. If we could put in our resolution we were using and had the calculator do the conversions for us, it would make this thing even more easier to use. Just a thought.

Already 1 step ahead of you, go ahead and try.
Perhaps it needs to be made clear that it supports both ratio and resolution, or even a combination of both for example like 4:3 and 5746x1042. :)
Hmm, you're right. I never thought about it, but aspect ratio is just the "simplest form" of a resolution.

Author:  Delphium [ 09 Mar 2010, 23:42 ]
Post subject:  Re: Centered HUD Tool For Source Engine Games... Live Beta.

Lately I have been changing the layout of the site a bit to tidy it up, yet accomidate more information.

I have also put together a combination of FOV and AR calculators into 1 as per some requests and suggestions which is found here.

Author:  Delphium [ 22 Mar 2010, 02:02 ]
Post subject:  Re: Centered HUD Tool For Source Engine Games... Live Beta.

I have updated the FOV calc together with the aspect ratio calc and a visual display. :)


Author:  Delphium [ 01 Apr 2010, 14:24 ]
Post subject:  Re: Centered HUD Tool For Source Engine Games... Live Beta.

Ok folks, I have been busy recently looking at ways to improve my calc and hud editor.

I have revamped the FOV and AR calc, which are now more integrated with each other.
I have cleaned up the calc a bit and made it less bulky too.

What I have also managed to implimented is an image which is scaled Hor+ up to 16:3 (5760x1080) :D so as the aspect ratio gets wider the image will reveal more of its self, where as at lower resolutions it will crop the sides, so this gives a realistic model of what one could expect to see in most Hor+ games.






I am looking at implimenting a way of adjusting the bezel thickness between each monitor according to any bezel compensation made, along with adjusting the view of the image according to the FOV output. :)

Author:  GeneralAdmission [ 03 Apr 2010, 04:31 ]
Post subject:  Re: Centered HUD Tool For Source Engine Games... Live Beta.

Very nice!

-edit-
I completely missed the fact that the FOV Calc page in the WSGF wiki has been changed to your tool. Congrats, Delph!

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