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Multi-Game Widescreen Fixer
http://www.wsgf.org/phpBB3/viewtopic.php?f=63&t=14859
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Author:  Mixelplix [ 28 Apr 2012, 18:45 ]
Post subject:  dopefish wrote:I won't have

I won't have time to check out Guild Wars 2 this weekend.


Do you think you would have a look at the game when it goes live?

Author:  sparx1981 [ 06 May 2012, 09:33 ]
Post subject:  Hey guys, just a quick

Hey guys, just a quick question. I've played over 60 hours on skyrim using widescreen fixer and never had a problem. The program is great. Today though, when I load the game there is no main menu... I hit the enter key a couple of times to take me into the game and it loads.... but no HUD. Any ideas?

I've tested it with flawless widescreen but this seems to work. I prefer widescreen fixer though so any help would be great.

Author:  helifax [ 06 May 2012, 12:52 ]
Post subject:  Hey there,Have you tried to

Hey there,

Have you tried to enable/disable and re-enable the plugin? Also you can try to decrease the timer for the automatic enabling feature of the plugin.Usually this can happen when it tried to write in the game's memory too soon.

Let me know if that works.

Best Regards,
Helifax

Author:  dopefish [ 06 May 2012, 16:01 ]
Post subject:  It may have to do with me

It may have to do with me making a mistake updating the plugin to a newer API. I will take a look at the changes between the two and see if I made a mistake anywhere.

Author:  sparx1981 [ 06 May 2012, 16:34 ]
Post subject:  Cheers guys, sadly helifax's

Cheers guys, sadly helifax's solution of playing with the timer didn't make any difference. Fingers crossed for you dopefish.

I'm suprised I'm the only one that's written about this though, there's usually 100 people writing about Skryim and the various fixes.

Author:  Jigoku [ 07 May 2012, 01:47 ]
Post subject:  Firstly thanks for the tool.

Firstly thanks for the tool. It has been a headache-saver while playing Kingdoms of Amalur.

Since updating to r446 (through to r448), when the fix is enabled in KoA, the 3D portion of the screen stops rendering. The 2D HUD still renders, the menu screens are fine, the game itself is still playing; you can hear yourself jumping around, running, swinging weapons. I have had the screen successfully render a couple of times after lots of attempts to force a redraw, e.g. lots of switching back and forth into menus, alt-tabbing, locking the desktop.

Rolling back to r439 works as intended.

Author:  helifax [ 07 May 2012, 09:09 ]
Post subject:  Jigoku wrote:Firstly thanks

Firstly thanks for the tool. It has been a headache-saver while playing Kingdoms of Amalur.

Since updating to r446 (through to r448), when the fix is enabled in KoA, the 3D portion of the screen stops rendering. The 2D HUD still renders, the menu screens are fine, the game itself is still playing; you can hear yourself jumping around, running, swinging weapons. I have had the screen successfully render a couple of times after lots of attempts to force a redraw, e.g. lots of switching back and forth into menus, alt-tabbing, locking the desktop.

Rolling back to r439 works as intended.


Hello thank you for pointing that out. It seems that a small problem made its way into the plugin when converting to the new API. I will ask dopefish to look into it.

Author:  Jigoku [ 08 May 2012, 12:45 ]
Post subject:  Cheers, r449 is working well

Cheers, r449 is working well for KoA:R.

I have come across another issue for KoA:R, though but it isn't specific to this version of the plugin. With the plugin running, the game crashes inside Sandstone Villa once it has been fully upgraded. This did not happen before it was fully upgraded. It does not crash if the plugin is disabled.

There are two locations it will crash; just as you enter the villa and the archway at the top of the stairs above the master bedroom.
http://cloud.steampowered.com/ugc/559815385564873840/0F9914658415D27C786D0A7E74043D6066598781/
http://cloud.steampowered.com/ugc/559815385564881626/104E10997533849721B1BF97B6B7C1722C3FC8A3/

It will only crash if you are moving in the direction as indicated by the screenshots.

I have found this mentioned before: http://forums.reckoning.amalur.com/showthread.php?6183-Game-crashing-when-i-enter-fully-upgraded-sandstone-villa

Author:  Wijkert [ 08 May 2012, 19:07 ]
Post subject:  Since the update today the

Since the update today the plugin for MW3 doesn't work any longer. Hope you can help us out Dopefish.

Author:  Kayden [ 08 May 2012, 19:16 ]
Post subject:  Hey Dope, You can mark TDU2

Hey Dope, You can mark TDU2 off your todo list. They added multi-monitor support with the latest update. (c:

http://www.wsgf.org/forum/forums/gaming/detailed-widescreen-reports/14852/test-drive-unlimited-2#comment-245113

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