Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: dopefish wrote:For Mass
PostPosted: 05 Jan 2012, 19:32 
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For Mass Effect, HaYDeN already has a tool in the works for it.


I believe he started to make that tool, but never finished it. Maybe we need to have patience or maybe when ME3 comes out the 'demand' for such a tool will be higher. This might be a dumb question, but would it be a lot of work to add ME2/3 to the widescreen fixer? If so, I am sure the that people would donate to have it work in triple monitor gaming.

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PostPosted: 11 Jan 2012, 20:10 
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Here's some updates as to what's been going on behind-the-scenes.

Progress on working on some games has slowed down in favor of adding in more features and improvements to the program and libraries itself.

I recently added in a new set of libraries that I wrote that will detect your display information. Right now only NVIDIA Surround is support. I have plans to add in support for AMD Eyefinity soon.
What this new library will do is gather information on whether surround is enabled, how many displays you have, the resolution, whether you use bezel correction or not, and positions for the HUD. While no plugin takes advantage of this yet, I have plans to have every plugin use this eventually.

The goal is to make it as transparent as possible. This way you can just launch the application, choose your game and game version, and it will just work. There will optionally be a way to override the automatic detection and configure it yourself. This can be handy if you run the game at a lower resolution than your desktop.

I've also been porting some of the older plugins into the new test version. I hope to eventually replace the old version entirely with the new one.

There's still a lot to be done but things are turning out pretty great.

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PostPosted: 12 Jan 2012, 10:15 
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Dopefish, the work you are doing is awesome! I am looking forward to that new function. The possibility of overriding the automatic detection seems indeed important though.

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PostPosted: 15 Jan 2012, 11:21 
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I updated the test version (anymore it actually gets updated multiple times per day) with a new plugin for Serious Sam 3: BFE. This plugin is rather simple in that it lets you lower the HUD width limit. While the support for surround is pretty much perfect, it does not seem to account for bezel management. When lowering the screen width it wouldn't go low enough to get the HUD perfectly in the center. This lead to the HUD being slightly cut off.

To use this fix, just start Widescreen Fixer, select the game, and configure it. When you start the game you won't be able to lower the screen width at the main menu. Once you load into a game and start playing, you can go back to the options and lower it there.

16:9 the default screen width is 1.0 and the limit is 0.85.

At 6056x1080, the default screen width is 3.0 and the lower limit is 1.0. Lowering the screen width to 0.95 centers it for me, but depending on how large your bezel gap is, you may need a lower value.

https://www.widescreenfixer.org/test.php

You can view the full revision changes at the bottom. These go into greater detail than what I post here.

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PostPosted: 15 Jan 2012, 22:50 
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New version with a lot of changes behind the scenes.

Also, I added a working Wolfenstein plugin now.

Enjoy,
https://www.widescreenfixer.org/test.php

Edit:
This version is severely broken. :) I'll fix it.

Edit 2:
Fixed.

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 Post subject: Uploaded a new test
PostPosted: 17 Jan 2012, 03:49 
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Uploaded a new test version.

Included a UT3 plugin that works with v2.1. The same problems that existed with the v1.1 version of the game still exist here. I didn't spend much time on it other than porting the plugin over. I'll work on it more later.

https://www.widescreenfixer.org/test.php

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PostPosted: 17 Jan 2012, 04:14 
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This fixer is simply great. I included it in my Co-op Gaming in Eyefinity - Modern Warfare 3 video blog. Thanks for your work on it.

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PostPosted: 20 Jan 2012, 10:22 
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Hey dopefish...

Just a quick on for you. Have you heard of an app called Tridef? It converts games into 3d rather than their normal 2d image. I've started using it recently on my eyefinity rig and it's pretty cool for something different.
The problem I have is using this and widescreen fixer to get Modern Warfare 3 working correctly.

Basically I have to launch MW3 through Tridef in order for the game to be converted into 3D. But because of that, Widescreenfixer doesn't think that MW3 is running.

Any ideas on how to get around this?

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 Post subject: Forgive me.... Dopefish
PostPosted: 20 Jan 2012, 10:48 
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Forgive me.... Dopefish you're amazing!

I just downloaded the latest version of widescreen fixer and it works fine even with tridef.

One question though, in Unreal the FOV is a lot better but I cannot see my gun. Is this normal?

Thanks again

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PostPosted: 20 Jan 2012, 14:10 
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I'm thinking about finally replacing Widescreen Fixer 2.x with 3.x now.

I'll rename the test version to SVN or Beta.

Not every plugin is converted to the new version yet but it's something I'll work on, probably in order of demand.

There are just too many features, changes, and helpful things within 3.x to keep it as a test version now. However, I'd still like to add in support for Eyefinity auto-detection and an auto-update system before I change them over.

If I do decide to do it, the change probably won't happen for a couple of weeks while I move things around on the site.


One question though, in Unreal the FOV is a lot better but I cannot see my gun. Is this normal?


For UT3 the HUD and weapon FOV still need fixed. I'll work on it soon.

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