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PostPosted: 06 May 2013, 18:04 
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Works sweet for me, save for a large number of non-matches which of course you can't help. That said maybe another option would be for users to go around all the DR's updating Steam ID's for non-matches...I mean, you couldn't have made it much easier having listed them all out like that.

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PostPosted: 06 May 2013, 18:20 
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Nox Deleo wrote:
Works sweet for me, save for a large number of non-matches which of course you can't help. That said maybe another option would be for users to go around all the DR's updating Steam ID's for non-matches...I mean, you couldn't have made it much easier having listed them all out like that.


Ye I'm going to try and get in contact with Brett and CJM as Delphium mentioned they were the guys to talk to about Steam IDs and matching, the process of getting this working has been very manual up til now which I hope to correct.

The idea is to get people to update DRs with Steam IDs as we go however I would like to get a good base to start with as it's a little lacking up to now. This is not a bitch at the guys as I know they do this in their spare time it's more of an I'm happy to help in any way I can to bring this and other projects forward.

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PostPosted: 06 May 2013, 21:17 
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Indeed Brett and CJM worked on something to do a mass import, im hoping they can chime in and explain some.

Users can of cause help us update these manually...
Quote:
To update the steamID for a game simply find the game in the MGL or follow the Enhanced steam plugin to the games "Detailed Report" page.

For example for Need for Speed...

Find the game.. http://www.wsgf.org/mgl?title_op=contai ... +for+speed
Visit DR page.. http://www.wsgf.org/dr/need-speed-carbon
Click 'Edit'.. http://www.wsgf.org/node/10/edit

Look for "Affiliate (Store) Links" and click to expand, there it will list all Steam ID's associated with the game for which you may add new/remove/update exisiting values.

Save the DR for this to then take effect, note that it may take a little while for the update to propagate through to the xml list of http://www.wsgf.org/mgl/xml/ due to caching.

:cheers:

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PostPosted: 06 May 2013, 21:39 
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Cache is now invalidated when DR's are saved. So that update should be instant and the /mgl/xml doesn't seem to have all the games, I'm troubleshooting to see if it's a view thing or maybe we didnt' import the data right.


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PostPosted: 07 May 2013, 16:55 
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CrackerJackMack wrote:
Cache is now invalidated when DR's are saved. So that update should be instant and the /mgl/xml doesn't seem to have all the games, I'm troubleshooting to see if it's a view thing or maybe we didnt' import the data right.



Just something you may want to know... I started adding steamIDs and of course started with A :) I got to "Age of Conan: Hyborian Adventures" I went to edit and it already had 2 steamIDs, checked the original MGL xml and it was there correctly with both entries, I added my 3rd and all three are there.

So next I had/wanted to find out why games like Warframe was in the list with no steamID. This is a good one for you, the steamID for Warframe was 0 so changed it to 230410, the reason it's 0 is because this is the default for a new game added to the MGL.

I guess the next thing is to figure out if you imported the steamIDs correctly and that's why there are/were 82 nodes with steamids. :)

hope this helps

S7evin

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PostPosted: 07 May 2013, 19:03 
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Ah ha! Thanks for confirming that. So now we need to look at why those steam ID's aren't linked up like they should be, but are when you save them.


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PostPosted: 07 May 2013, 20:46 
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Ps you are going ham on those widescreen reports :twothumb:

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PostPosted: 07 May 2013, 20:57 
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Wijkert wrote:
Ps you are going ham on those widescreen reports :twothumb:


:D Did As and Bs I think I'll stop for now, did post a sorry in off topic :) As mentioned some of them didn't have threads so when I updated the threads were created :) I have only added 2 games to the MGL, I'm not going to take credit for all the DRs, it's just the fact I was updating the Steam IDs :geek:

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PostPosted: 08 May 2013, 03:43 
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This looks great so far, thanks!


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PostPosted: 24 May 2013, 01:10 
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Joined: 25 Apr 2013, 17:26
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LuckyNoS7evin wrote:

I'm not sure if your steam profile has to be public for it to pick up all your games, I haven't tested this.


I can confirm

Profile Status: must be public

then will work even if

Inventory: is Private

will not work at all if

Profile Status: is not public


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