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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jul 2013, 22:03 
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It looks like the update has removed the original Borderlands fix. Can you please re-add it?

Also just wondering on if the big update effects the Rage and Bioshock 2 fixes.

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jul 2013, 01:36 
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Joined: 30 Jun 2011, 16:04
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teardropmina wrote:
this is about LA Noire,

with the fix I can only play the game in windowed mode (the game launcher command line), is there anyway to make it full screen?


thanks


so, DX11 full screen perfection.
dx9 however isn't in full screen and Alt+Enter doesn't work.

in Windows 8, maybe an issue here?


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jul 2013, 02:18 
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teardropmina wrote:
teardropmina wrote:
this is about LA Noire,

with the fix I can only play the game in windowed mode (the game launcher command line), is there anyway to make it full screen?


thanks


so, DX11 full screen perfection.
dx9 however isn't in full screen and Alt+Enter doesn't work.

in Windows 8, maybe an issue here?


Is there a specific reason why you would want to play it in DX9?

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jul 2013, 03:07 
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Joined: 30 Jun 2011, 16:04
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HaYDeN wrote:
teardropmina wrote:
teardropmina wrote:
this is about LA Noire,

with the fix I can only play the game in windowed mode (the game launcher command line), is there anyway to make it full screen?


thanks


so, DX11 full screen perfection.
dx9 however isn't in full screen and Alt+Enter doesn't work.

in Windows 8, maybe an issue here?


Is there a specific reason why you would want to play it in DX9?


I'd like to play it in 3D Surround. the 3D vision effects only work correctly in Dx9 mode.

thanks


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jul 2013, 04:27 
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I doubt this will have much interest here, but it's not multi-monitor ready, so I figured I'd at east bring it up in dashing hopes for a fix or some ideas:

I picked up Mortal Kombat Komplete Edition today. It uses the Unreal3 Engine. It can detect the triple-wide resolution just fine, and the menus is properly centred. Bu, the gameplay FOV is vert-, as are the cutscenes. Of course, I don't really care about teh cutscenes, but correct gameplay would be nice.

I poked aroudn my HDD and the only configuration files I found was a config.ini, but it's encrypted, and Notepad++ shows garbled nothingness for content. I also found an options.ini file, but it only contains the most basic information that reflects the in-game video options. Since it won;t let my change from my native 6032x1200 resolution, I have not been able to see single monitor gameplay yet, though I assume it will also be vert-. For a fighting game, this is kinda tolerable on single displays,


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jul 2013, 06:14 
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Abram wrote:
I doubt this will have much interest here, but it's not multi-monitor ready, so I figured I'd at east bring it up in dashing hopes for a fix or some ideas:

I picked up Mortal Kombat Komplete Edition today. It uses the Unreal3 Engine. It can detect the triple-wide resolution just fine, and the menus is properly centred. Bu, the gameplay FOV is vert-, as are the cutscenes. Of course, I don't really care about teh cutscenes, but correct gameplay would be nice.

I poked aroudn my HDD and the only configuration files I found was a config.ini, but it's encrypted, and Notepad++ shows garbled nothingness for content. I also found an options.ini file, but it only contains the most basic information that reflects the in-game video options. Since it won;t let my change from my native 6032x1200 resolution, I have not been able to see single monitor gameplay yet, though I assume it will also be vert-. For a fighting game, this is kinda tolerable on single displays,


Vulcan_s has donated the game and asked me to take a look, I've fixed the FOV however the HUD is going to likely take a miracle - a huge amount of loop unrolling appears to have taken place, upwards of 100 calls may need to be patched to fix the HUD as each segment of code specifies a fixed left, top position.

I'm at this point at the moment:

Image

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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jul 2013, 09:53 
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Well shit, that's neat. Judos to you and Mr Vulcan_s.


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jul 2013, 23:26 
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HaYDeN wrote:
Abram wrote:
I doubt this will have much interest here, but it's not multi-monitor ready, so I figured I'd at east bring it up in dashing hopes for a fix or some ideas:

I picked up Mortal Kombat Komplete Edition today. It uses the Unreal3 Engine. It can detect the triple-wide resolution just fine, and the menus is properly centred. Bu, the gameplay FOV is vert-, as are the cutscenes. Of course, I don't really care about teh cutscenes, but correct gameplay would be nice.

I poked aroudn my HDD and the only configuration files I found was a config.ini, but it's encrypted, and Notepad++ shows garbled nothingness for content. I also found an options.ini file, but it only contains the most basic information that reflects the in-game video options. Since it won;t let my change from my native 6032x1200 resolution, I have not been able to see single monitor gameplay yet, though I assume it will also be vert-. For a fighting game, this is kinda tolerable on single displays,


Vulcan_s has donated the game and asked me to take a look, I've fixed the FOV however the HUD is going to likely take a miracle - a huge amount of loop unrolling appears to have taken place, upwards of 100 calls may need to be patched to fix the HUD as each segment of code specifies a fixed left, top position.

I'm at this point at the moment:

Image


Awesome work HaYDen, don't kill your self with the hud I really don't care personally sure it be great but I value just being able to play it in multi screen over any thing else. Look great.

Thanks for the fix.


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Jul 2013, 03:30 
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Joined: 16 Jul 2011, 19:35
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Thanks a million for the Dark fix, works really great HaYDen, huh UE3 again, man there sure has been a lot lately, I wonder when UE4 is going to drop and we see games released in it.

Thanks for the fix.


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Jul 2013, 05:37 
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Joined: 28 Jun 2013, 08:20
Posts: 2
Any info on the RSV2 Module returning Hayden?

Thanks!


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