Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 26 Dec 2012, 12:39 
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Joined: 01 Nov 2012, 11:20
Posts: 25
Whe are in deep need for the tool xD

Let's hope M & M is still playing GW2 :D


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PostPosted: 04 Mar 2013, 06:18 
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Joined: 01 Sep 2010, 11:38
Posts: 516
I wish M was still alive so he could update this tool :/

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PostPosted: 14 Mar 2013, 13:12 
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Joined: 21 Sep 2012, 20:25
Posts: 31
Hey sorry for the hiatus. Tool's ready and should survive patches this time. Check first post for 0.9


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PostPosted: 14 Mar 2013, 16:21 
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Joined: 01 Sep 2010, 11:38
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Thanks friend!

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PostPosted: 14 Mar 2013, 22:51 
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Joined: 21 Sep 2012, 20:25
Posts: 31
Np mate, Updated to 1.0, added option to enable/disable camera clipping.


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PostPosted: 15 Mar 2013, 09:15 
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Joined: 01 Sep 2010, 11:38
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Ok, just gave it a test run and everything is working well againg - one thing I would ask though, is it at all possible to look into the camera padding - I still get bad padding issues and Hayden's fix no longer works - as he hasn't updated for a while

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PostPosted: 15 Mar 2013, 21:54 
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Joined: 21 Sep 2012, 20:25
Posts: 31
Maybe could you explain padding to me and link to the old fix? I may be able to see what was done and apply it to the latest build


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PostPosted: 16 Mar 2013, 14:21 
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Joined: 01 Sep 2010, 11:38
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Padding is where the camera hits something in the environment and zooms in really close to the character. So what can happen is while moving the camera around your character and there are a few things in the environment like trees/buildings etc the camera would hit these items and zoom in and then zoom out quickly. Hayden the creator of Flawless Widescreen (https://www.flawlesswidescreen.org/inde ... Widescreen) created an initial fix. I'm not sure how to access his code, but maybe you can get in touch with him.

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PostPosted: 19 Mar 2013, 12:19 
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Joined: 21 Sep 2012, 20:25
Posts: 31
I can read the lua file for gw2 in flawless widescreen but I'm not used to the syntax so I'll need a bit to process it, from what I can tell one of the Pattern Scans is broken so I could at the very least try to repair that, I'll try see what he's done and implement it into the tool though.

On an unrelated note, does anyone know what the new default FOV is?, I need to update the default in the tool

Edit: Updated to 1.1 with Padding fix, different method to Flawless widescreen but the result should work all the same.

*M*


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PostPosted: 20 Mar 2013, 13:51 
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Joined: 01 Sep 2010, 11:38
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Thanks again for updating your tool, I'll throw some money your way once I get paid this week. As for the padding addition, I can't say it really works. I've tried it against numerous objects and the camera is still erratic. The camera clipping actually works better then the padding, but obviously not the ideal solution.

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