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Gaming backdrop question http://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=33058 |
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Author: | Iarolonja [ 18 Mar 2019, 14:04 ] |
Post subject: | Gaming backdrop question |
I made a game years ago in blitz basic and am currently rewriting it in C++. Its a simple maze type game a bit like chips challenge. Currently I have the screen divided into the gaming window in the top left part of the screen, which currently has a fixed resolution, and the rest of the screen is taken up by just a black border. If the resolution is changed then the amount of black area will change. I wanted to know what is the best way of filling this space to make it look a bit more pretty. I could draw something in a Paint type program and just load it in but then I would imagine I would need a fixed resolution otherwise it would look off when it got changed. Another possibility is to make a simple tile type image and just repeat it to fill what ever space there is. Is there another option I may have missed? I'm using allegro 5 as my programming library and am entirely self taught at programming so may have missed something fairly obvious here. |
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