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What is the best scaling method for eyfinity? http://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=23703 |
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Author: | landahl [ 17 Feb 2012, 00:19 ] |
Post subject: | What is the best scaling method for eyfinity? |
What is the best scaling method for a gamedeveloper to use in a game. Is it Hor+ or anamorphic? Please explaine |
Author: | Delphium [ 17 Feb 2012, 09:09 ] |
Post subject: | Hor+ is considered to be best |
Hor+ is considered to be best practice for optimal support. Here is an explination of hor+ and other modes... http://widescreengamingforum.com/article/screen-change |
Author: | landahl [ 17 Feb 2012, 21:14 ] |
Post subject: | If u play a game with 3, 16:9 |
If u play a game with 3, 16:9 monitors, is anamorphic or hor+ the best scaling then? |
Author: | Haldi [ 18 Feb 2012, 18:16 ] |
Post subject: | Anamorphic wrote:Is a |
Is a specific behavior of letterboxed pictures. If a picture with a wide aspect ratio is letterboxed on a 4:3 monitor, and when the same image is shown on a widescreen monitor, the aspect ratio is unaltered, but the black bars are either reduced or removed, it is said to be anamorphic. This behavior is very common for widescreen DVD movies, fairly common for cut-scenes in PC games, but very uncommon in proper gameplay of PC games. So that would mean that on a tripple Monitor settup you'd only have an image on the main Monitor and side monitors would be Black! Like The Witcher 2 was! So Hor+ is the way games should be developped. |
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