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 Post subject: Dead Space 1 redeax
PostPosted: 09 Mar 2011, 19:08 
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Joined: 13 Feb 2010, 14:57
Posts: 52
Just to necro this thread a bit.

Since Dead Space 2 has been a success, the original is just as much fun to play again.

The game fully recognized any Surround or EyeFinity resolution and plays flawlessly.

However there has always been a wierd mouse lag in this game. The M/KB controls are a little clunky no matter what you do.
That said, I got the best gameplay by forcing VSYNC "on" in the nvidia control panel and also having VSYNC "on" in game.
That and I set the in game mouse sensitivity quite far to the right on the slider.
With those adjustments the in game player's movements were smooth and quick and the game was/is very enjoyable.


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 Post subject: Re: Dead Space 1 redeax
PostPosted: 10 Mar 2011, 07:38 
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Joined: 06 Feb 2011, 10:22
Posts: 176
You pressed the new post instead of the post reply button didnt you ;)


Since Dead Space 2 has been a success, the original is just as much fun to play again.

I think you will find that Deadspace was still be fun even before Deadspace 2 was a success...


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 Post subject: Re: Dead Space 1 redeax
PostPosted: 02 May 2011, 18:13 
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Joined: 22 Oct 2009, 21:34
Posts: 567
Slight necro...

Anyone know how to get the mouse to not be so freaking slow in dead space... compared to dead space 2 it's like night and day.

It's like moving it over like 1000x as opposed to once in DS2.

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 Post subject: Re: Dead Space 1 redeax
PostPosted: 05 May 2011, 10:48 
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Joined: 06 Feb 2011, 10:22
Posts: 176
turn off vysnc iirc

or turn off vync in game and set it in your gfx card control panel


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 Post subject: Re: Dead Space 1 redeax
PostPosted: 13 May 2011, 02:36 
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Joined: 09 Jan 2011, 19:02
Posts: 166
turn off vysnc iirc

or turn off vync in game and set it in your gfx card control panel

This is what I do: turn it off in-game and turn it on in the nVidia control panel. I also turn triple buffering off and the number of pre-rendered frames to 0 and now mouse control is great. My only beef is that the aiming slows down way too much when "aiming down the sight," such that it is in a third-person shooter.


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