Several papers have been written that a wide FOV will give a better 3D experience than S3D. Below are some links to some wide FOV solutions - some involving domes and hmd's. Does anyone here know about "fisheye" rendering to support these resolutions with directx or opengl games? I was speculating on getting an s3d projector and a fisheye lens, but if there are no drivers and software that warp the scene, it won't be as pleasant. Has anyone here used a dome?
http://www.jdome.com The Jdome concept.
http://www.leepvr.com/38comparison.html the leepvr HMD concept.
http://www.gundam-kizuna.jp/english/game/index.html The gundman POD system used in arcade centers now.
Bourke on very cheap dome solutions with 1 projector and a spherical mirror:
http://local.wasp.uwa.edu.au/~pbourke/misc.../mirrortalk.pdf
http://www.icinema.unsw.edu.au/projects/infra_dome.html
http://strlen.com/gfxengine/fisheyequake/ And finally "fisheye" Quake
http://strlen.com/gfxengine/fisheyequake/compare.html