Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 29 Nov 2024, 18:33

All times are UTC [ DST ]




Post new topic Reply to topic  [ 62 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next
Author Message
 Post subject: TF2 update
PostPosted: 21 Apr 2009, 17:47 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Basically, the loadout screen now resembles something from a MMORPG.



There's also a new "inventory screen":



Note the "delete" option here. According to the update notes, doing this removes the item permanently, and you can never get it back.

WHY IN THE BLUE **** WOULD YOU WANT TO DO THAT?

Also, there's a "reset stats" option. Which as soon as I'm confident won't have any permanent repercussions (like making you lose items), I'll take immediately.


Top
 Profile  
 


 Post subject: TF2 update
PostPosted: 21 Apr 2009, 18:38 
Offline
Editors
Editors
User avatar

Joined: 24 Sep 2006, 16:57
Posts: 1317
Yah i noticed this too. Why on earth would you delete something? Just , um, don't use it.

I didn't fully understand it really. Why a backpack? I don't geddit at all. What was wrong with having them per class? I'm guessing that in the future new weapons will be multi-class .....

_________________
Formerly eZ`

Follow me on twitter: @theg00seberry and find me on Steam


Top
 Profile  
 
 Post subject: TF2 update
PostPosted: 21 Apr 2009, 18:47 
Offline
User avatar

Joined: 24 Jun 2005, 22:58
Posts: 1045
Aye, just noticed this. Very strange... I wonder what's to come ?

Possibly a limited backpack storage space, forcing you to delete items before you can get new ones ?


Top
 Profile  
 
 Post subject: TF2 update
PostPosted: 21 Apr 2009, 19:08 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
I'd hate that. And I wouldn't be alone.


Top
 Profile  
 
 Post subject: TF2 update
PostPosted: 21 Apr 2009, 22:05 
Offline
User avatar

Joined: 08 Dec 2006, 06:01
Posts: 1060
I'd hate that. And I wouldn't be alone.
Amen to that.

I really wish they would allow an option to play version 1.00 TF2 with all of the engine updates, and none of the new "class packs" that so screwed up the balancing...


Top
 Profile  
 
 Post subject: TF2 update
PostPosted: 21 Apr 2009, 22:15 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
I rather liked the class packs so far. Except the scout update. The scout's new items are crap. Sandman was decent... for the week or so before they nerfed it. I think the scout update was really a spy update in disguise (insta-backstabs and weapon disguises FTW).


Top
 Profile  
 
 Post subject: TF2 update
PostPosted: 21 Apr 2009, 22:18 
Offline
User avatar

Joined: 08 Dec 2006, 06:01
Posts: 1060
I rather liked the class packs so far. Except the scout update. The scout's new items are crap. Sandman was decent... for the week or so before they nerfed it. I think the scout update was really a spy update in disguise (insta-backstabs and weapon disguises FTW).
The sandman I still think is crap...stuns don't belong anywhere near the game.

The quasi-spy update was great except now it seems I get sidestabbed a million times more :(


Top
 Profile  
 
 Post subject: TF2 update
PostPosted: 22 Apr 2009, 04:46 
Offline
User avatar

Joined: 14 Nov 2006, 15:48
Posts: 2356
http://kotaku.com/5220736/team-fortress-2-patch-hints-at-new-headgear-huge-gameplay-changes


Top
 Profile  
 
 Post subject: TF2 update
PostPosted: 22 Apr 2009, 05:49 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Game files even describe these as having levels, naming weapons in the style of "Level 4 Medigun of X ÃœberCharge rate."

DO NOT WANT.


Top
 Profile  
 
 Post subject: TF2 update
PostPosted: 22 Apr 2009, 06:42 
Offline
User avatar

Joined: 14 Nov 2006, 15:48
Posts: 2356
Game files even describe these as having levels, naming weapons in the style of "Level 4 Medigun of X ÃœberCharge rate."

DO NOT WANT.


20x better than...
The same documents also list other loadout slots beyond primary, secondary and melee weapons, including an open slot for grenades, PDAs and buildings.
imo.

But valve is smart (sometimes ;)) so I'm sure it will be just fine.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 62 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 25 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group