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PostPosted: 12 Mar 2009, 21:38 
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Greetings - I am thinking about getting the game "Dead Space" for the PC (not the 360). I wanted to know how game saves work in the game...

Can you only save your progress at the end of each level, or does the game have periodic checkpoints w/more frequent saves, or can you load/save a game anytime you want? How does it work.

Thanks, Mark


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PostPosted: 12 Mar 2009, 22:01 
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The game uses save points where you can manually save your game. I do not recall an autosave system. Save points are not very close together either.

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PostPosted: 12 Mar 2009, 23:03 
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Did you find the save points reasonably spaced or did the game get really frustrating having to play portions of it over and over again.

To confirm: So you can't just do a save anytime you want then either?

Thanks for responding - Mark


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PostPosted: 12 Mar 2009, 23:20 
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I found them fine. Awesome game. Awesomeness.

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PostPosted: 13 Mar 2009, 01:24 
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Same I am a big hater of not being able to save when I want (bl00dy consolitis IMO!) but DS was fine and worked well.
Great game, although it got a bit samey towards the end IMO

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PostPosted: 13 Mar 2009, 06:20 
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I had no complaints about the save system, I could save when I needed to quit (lots of save points) and it saved progress with checkpoints every so often (not a saved game, but if you die you start from a checkpoint)

Takes a bit of getting used to the 3rd person view and make sure you do not use the in game v-sync it caused mouse lag for me. After that it was a great game and one of the best I have played in a while.

I have several HD gameplay videos on youtube to show off this game.

http://www.youtube.com/watch?v=4V3GeDfd-dc
http://www.youtube.com/watch?v=rFXsaFGp31U
http://www.youtube.com/watch?v=He0gCS0prvU
http://www.youtube.com/watch?v=-pbb6bf4LMI

Be sure to use the HD button the standard youtube quality is crud, but the HD stuff is pretty good.

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PostPosted: 13 Mar 2009, 07:33 
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For some reason the quality in HD mode was not as good as I'd anticipated, not much better than the smaller window mode. It also plays noticeably laggier in HD mode. Though when trying to verify that I ran into problems.

I got through two and a half of them and the player froze trying to go from SD to HD halfway through, so I gave up. I wanted to see if it really was HD mode causing the lag or whether it was Fraps lag from the recording of fight scenes.

There's some good stuff in them but honestly I feel it would have come across much better had you tried to condense the whole level into one vid showing just the action and using transitions to cut out store activity, saves, and long stretches without action.

It would have also added some excitement and cut the length down some had you tossed an explodable canister or two, like at the little critters. If memory serves you do have the Kinesis module at that point in the game.

I noticed you're using two 4850s in Crossfire and a Q6600. May I ask what res you are capturing to and what ave FPS you get while recording? I wish I had a rig good enough to capture this game, maybe by end of '09.


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PostPosted: 15 Mar 2009, 03:52 
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For some reason the quality in HD mode was not as good as I'd anticipated, not much better than the smaller window mode. It also plays noticeably laggier in HD mode. Though when trying to verify that I ran into problems.

I got through two and a half of them and the player froze trying to go from SD to HD halfway through, so I gave up. I wanted to see if it really was HD mode causing the lag or whether it was Fraps lag from the recording of fight scenes.

There's some good stuff in them but honestly I feel it would have come across much better had you tried to condense the whole level into one vid showing just the action and using transitions to cut out store activity, saves, and long stretches without action.

It would have also added some excitement and cut the length down some had you tossed an explodable canister or two, like at the little critters. If memory serves you do have the Kinesis module at that point in the game.

I noticed you're using two 4850s in Crossfire and a Q6600. May I ask what res you are capturing to and what ave FPS you get while recording? I wish I had a rig good enough to capture this game, maybe by end of '09.


It was live gameplay/walkthrough not a trailer. If you lagged you probably needed to let it preload longer or youtube was having issues. The difference between HD and normal is HUGE I mean its atleast 5x better so not sure what problem you were having, its the difference of sharp text and graphics and the blur that is youtube.

Though I apprecaite the feedback.

As for my rig, yes dual 4850's and a q6600 my in game fps is very high over 100 but I use vsync so it locks at 60.

My recording settings is full screen (1920x1080) @ 30fps, so Fraps will cut it down to 30fps instantly as it locks to the capture rate, but it does cause some lag when recording mostly due to pegging the hard drive with recording a file thats like 3gb in 30 seconds... I think the lag is due to that and not due to the cpu strain but fraps does hit the cpu hard.

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PostPosted: 15 Mar 2009, 05:02 
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For some reason the quality in HD mode was not as good as I'd anticipated, not much better than the smaller window mode. It also plays noticeably laggier in HD mode. Though when trying to verify that I ran into problems.


HD youtube lags for me and most other people that I know aswell.


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PostPosted: 15 Mar 2009, 07:32 
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Joined: 02 Jan 2006, 18:49
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With good compression techniques, you really don't need to capture to that large a res, esp just for displaying them on YouTube. That's your main problem concerning lag while capturing.

It's also good to capture to a secondary drive and have both drives fully defragged before doing so. I also use AlacrityPC to shut down all background apps and non essential services while playing/recording.

What codec are you using to compress with and what editor do you use? I was using Xvid/LAME and VirtualDub/Audacity, but lately have switched to x264/NeroACC and AutoMKV. I still use good old VDub and Audacity for editing though.


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