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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Tomb Raider: Underworld
PostPosted: 17 Nov 2008, 08:39 
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Joined: 30 Oct 2008, 06:09
Posts: 55
Anyone tried this demo? Can't seem to get it to go above 3840 x 1024.

Awesome looking game, wish it would work.


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 Post subject: Tomb Raider: Underworld
PostPosted: 18 Nov 2008, 03:53 
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Joined: 07 Nov 2005, 04:16
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I tried the demo. Lara's movements felt way too fast - as if the game were sped up but environmental animations stayed normal. The slightest tap of an arrow key send Lara careening right over a cliff edge into the water below. After about five attempts to make a jump followed by splashing in the water and climbing up the face of the cliff for what feels like forever, I gave up. I never had any problems like that in TR:L.


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 Post subject: Tomb Raider: Underworld
PostPosted: 18 Nov 2008, 05:15 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
Which is why i use a gamepad for those games...

I havent really liked teh series since i played on my PS1 but i tried the demo for this altest one and it seems alright.. I'll likely buy if once if get s bit cheaper.

At least it has proper widescreen support.


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 Post subject: Tomb Raider: Underworld
PostPosted: 18 Nov 2008, 06:26 
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Joined: 02 Jan 2006, 18:49
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I've read that TR: Underworld is buggy/unrealistic with character movement, jumps, some AI bugs, etc, and that you can die easily from low falls. Gamepad, BAAAAH!!! TR: Legend and Anniversary worked fine with KB/M. It sounds obvious that this one was not as well ported. I just hope it's fixable, otherwise a series that was evolving nicely will be taking steps backward.


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 Post subject: Tomb Raider: Underworld
PostPosted: 18 Nov 2008, 07:00 
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Joined: 07 Nov 2005, 04:16
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I think it would be controllable just fine with a keyboard if she didn't move so ridiculously fast. It feels like TR:L running at double speed.


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 Post subject: Tomb Raider: Underworld
PostPosted: 18 Nov 2008, 12:45 
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Joined: 24 Sep 2006, 16:57
Posts: 1317
Even with a 360 controller it's very sensitive. It's incredibly difficult to run in a straight line, the slightest angle on the stick and she's off on one.
Environments generally look nice though - some nice lighting.

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