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PostPosted: 18 Nov 2007, 06:20 
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Another cliffhanger game :(

Overall I thought it was excellent. I had seven (minor) problems with it, though.

1.) It ended in a cliffhanger :evil:

2.) You spent too-little time exploring the island when it was ice. The physics weren't' changed enough, either.

3.) They HAD to throw in an escort mission? :evil:

4.) Here's my first problem with the nuclear reactor. Once you got in there, radiation started killing you. But once you walked about 15 feet around the door, radiation wasn't a problem? How does THAT work?

5.) When the aliens cut a hole in the glass of the reactor room, there isn't actually a hole there. Pick up the coffee cup and throw it at it. It bounces straight back. Not a big issue, but It goes back to #4 as a "WTF?" thing about the game.

6.) About halfway through the game they make a big point of commenting that the North Koreans have nanosuits. However, you only see these guys twice more (once with the miniguns before going on the trail into the mine, and at the 'boss battle' with the Korean general). It would have been much better if you were able to actually fight these guys as if they were a challenge, as compared to eliminating about 10 throughout the entire game only one at a time.

The one really INTERESTING thing they did though, was title the eighth level "Paradise Lost." A paradise island cast into ice, the aliens as devils and possibly precursors to ourselves, who really knows.

10/10 from my book. Now to tryout multiplayer and then Delta mode :D


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PostPosted: 18 Nov 2007, 06:36 
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I thought it was very well done. Sometimes glitchy.

For instance the part after the cia rescue, I had to repeat several times because I didn't take out some roadblock first...well, I just went around it...but if I left the area, it wouldn't reload them back into the school so they'd be gone. Kinda confusing.

Also...I managed to somehow get a tank in the air...kinda confused about that too.


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PostPosted: 18 Nov 2007, 06:41 
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I thought it was very well done. Sometimes glitchy.

For instance the part after the cia rescue, I had to repeat several times because I didn't take out some roadblock first...well, I just went around it...but if I left the area, it wouldn't reload them back into the school so they'd be gone. Kinda confusing.

Also...I managed to somehow get a tank in the air...kinda confused about that too.
I had to wander about the alien ship (in the very last area) for about half an hour until I "hit" the trigger to get one of the doors to open.

For extra fun: Load up the "Paradise Lost" level in the editor and go prone at the top of that ice slope.

Crysis: $50
PC to run Crysis: $1500
Using a multi-million dollar nanosuit to slide down a slope of ice created by aliens about to destroy all humanity: Priceless.


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PostPosted: 18 Nov 2007, 09:43 
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I did! Answers:

ad 1.) Crysis will be trilogy, no real ending here.

ad 2.) That is OK with me. Masterpiece does not need to have the nicest level the longest. That is what I admire on Crysis - it does not try to prolong everything that is in there, they give you taste of it, and then the storyline moves on. F.e. there is no need for intense battles inside the alien temple with zero gravity. It would be possible to give him alien guns in there and let him kill many aliens, but not in Crysis. You are swimming (flying) through that level just to explore it and to get out of there.

ad 3.) Protecting that crashed VTOL was great fun for me, then being beaten by the Hunter was just perfect - you saw that they are just much stronger than you and after it the escort mission in VTOL again gave you glimpse of flying in it as part of storyline, no need for intensive battles in VTOL in several levels like the would do it in PREY or so....

ad 4.) I actually run to the reactor as soon as those door opened, pushed those three rods inside and run away, I did not even notice hat you get killed by the radiation. But of course, the radiation would destroy you in minutes if you get too close to the reactor, I am not an expert for nuclear reactors, but man, this is a game, and you had nanosuit ,-)!

ad 5.) There are more bugs in the game, f.e. the last Hunter was in my game positioned 50 meters in the air, or half way dipped in the deck. Well, I think, the window is not a bug, it is just a small annoying part of the game, like bigger trees that you can not brake

ad 6.) That culd be cool, but again, you can not have everything, another glimpse of this feature in masterpiece where there is no need to use/see everything for long time in more than 1 or tw0 levels

---

My minor problems list:
1, That woman - archeologist is talking into everything like she would do in Hollywood movies. In real conflict she would be just some person that will not become one of main characters.

2, The last BIG BOSS looked like some unspecific something. I think, that to destroy 4 guns in order to safely destroy left arm so that you can destroy right arm so that you can destroy middle part so that you can shoot into opened middle part IS NOT just too cool.

3, In multiplayer no ALIENS versus HUMAN battles! That would be cool!!!!

97/100 from my point of view = much better game then HL2 with all the episodes, or than any other first person view game


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PostPosted: 18 Nov 2007, 10:43 
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misadlouhy to your 3, I thought the defending the VTOL and the VTOL mission itself was good.

But I didn't like that they had the "defend prophet as he recharges his shield thing", even though when if you're near fire it HURTS you instead of helps you.


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PostPosted: 18 Nov 2007, 11:01 
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ad 3.) yeah, but level design was superb - climbing / going down the mountain while it was snowing from your back and well, I did not mind running from fire to fire with Prophet.

What I do wonder is, will Prophet be somehow invlolved in Crysis II as a bad guy f.e. alien inside of human body after his comeback in that mission and leaving to the Island before the nuclear attack? I really think so, because he brought to the game alien weapon despite of what that scientist on the ship said it would take weeks only to take the gun to parts, and Prophet made such a gun himself during few days or so... He was kidnapped by the alien, and then he appeared back with alien gun, and he left just before explosion back to the island.. strange


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PostPosted: 18 Nov 2007, 11:04 
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PostPosted: 18 Nov 2007, 11:14 
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The game got a 1/10 in my book. Gorgeous game but the mentally challenged AI and bugs completely ruined the experience.
The AI had some "issues" but most of the time I thought it was pretty good.

Some of the AI was just messed up (Ex. Continuously walking into walls)


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PostPosted: 18 Nov 2007, 15:48 
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PostPosted: 18 Nov 2007, 16:16 
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Joined: 24 Jul 2007, 15:25
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The AI seems on and off. I liked the way that they would spray fire in random directions, or in the direction you made a noise from, or nudged a bush. What I thought was ridiculous though, was the boat driver/gunner AI. Once you manage to get on the boat (speed mode Dolphin jump), they are totally at your mercy. Also, when people are killed in vehicles, you cannot get their weapons. While I'm on a roll, here are some other things.

Bodies should be moveable. I know about the German laws which are behind this, but still, it sucks.

The Ice levels should have been longer.

There should have been a tank/helicopter (used it in the editor, but not in the game) battle against the Aliens. The tank battle against the Koreans with the mountain crumbling, and AT rockets flying past was incredibly intense. They blew their chance to do it with the Aliens too. The AA vehicle was fun to use against them, but didn't last long.

The last boss was a bit lame, I thought. I liked the Hunters a lot though. Still, they too could have done with visible damage/wound locations. You shoot them for ages with every weapon you have, then they suddenly die.

Even with all that though, I have not been so engrossed and immersed since.. I don't know when. The compound/base attacks were fun for me, although the constant patrols in woods got a bit boring. All in all, it think it is a thoroughly enjoyable, and competent shooter, that happens to have a few issues and let-downs. For those that were not impressed, I say that if anything, it's a case of wasted potential, rather than a all around bad game.


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