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Here's a shader 2 fix for Bioshock, why not an Airborne one?
http://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=15104
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Author:  Frag Maniac [ 01 Oct 2007, 03:09 ]
Post subject:  Here's a shader 2 fix for Bioshock, why not an Airborne one?

I just found out about this on a dedicated Bioshock shader 2 forum called Shadershock. http://shadershock.tk/

They're already up to version 4 and even show screenshots of how well it works. http://www.gamedev.no/projects/BioShockSM2Hack/BioShockSM2Hack.html

This also works for the demo so I'm going to DL it again tonight just to see if it works well enough to warrant buying and playing the game on my old X800XT. Why is there nothing like this for MoH: Airborne? Is EA guarding the game content from modders?

Author:  Elios [ 01 Oct 2007, 12:02 ]
Post subject:  Here's a shader 2 fix for Bioshock, why not an Airborne one?

there may be more SM3.0 shaders in it then bioshock

people knew this would happen its time to get over it and get a new video card SM30 has been around for almost 5 years now

Author:  Flo [ 01 Oct 2007, 13:56 ]
Post subject:  Here's a shader 2 fix for Bioshock, why not an Airborne one?

Not everyone can afford to upgrade regularly.

The first SM 3.0 consumer cards were introduced in 2004, btw.

Author:  Frag Maniac [ 01 Oct 2007, 16:04 ]
Post subject:  Here's a shader 2 fix for Bioshock, why not an Airborne one?

Oh I'll be upgrading, just not good timing right now as I want to go 9800GTX and next gen quad core, preferably Intel. Neither obviously is available yet. Unfortunate timing with the phasing out of shader 2 that's all. We're on the cusp of lots of new gear that is too tempting for me to pass up. For now I just want to play the Bioshock demo so I'm downloading it again.

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