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Crysis seems to get the FOV right ...
http://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=15021
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Author:  Paddy the Wak [ 12 Sep 2007, 21:56 ]
Post subject:  Crysis seems to get the FOV right ...

It is looking good but until we get some from the exact place in the game we can't be 100% sure if it is horz+

EDIT :
Links removed now I'm in the beta ... even though they were not my screens I don't want to get in trouble ... ... or kicked from the beta .... :wink:

Author:  ajg [ 12 Sep 2007, 22:40 ]
Post subject:  Crysis seems to get the FOV right ...

pics look nice, but not as nice as advertised :(

Author:  Paddy the Wak [ 12 Sep 2007, 23:06 ]
Post subject:  Crysis seems to get the FOV right ...

Hey bud ... how you doing ?

It looks better in motion from the beta vids I've seen ...

Author:  Tanuki [ 12 Sep 2007, 23:16 ]
Post subject:  Crysis seems to get the FOV right ...

Are there NPCs that we do not kill this time? Or is it just a traditional level-based shooter?

Author:  BlueMak [ 13 Sep 2007, 00:35 ]
Post subject:  Crysis seems to get the FOV right ...

Hmm, the screen seems to cut the hands too much...

Author:  slapnutz [ 13 Sep 2007, 01:09 ]
Post subject:  Crysis seems to get the FOV right ...

pics look nice, but not as nice as advertised :(


Maybe.. but just remember these are from Joe Average's pc, so we dont know what settings they have turned on and off.

Note: I read that one of the screens here was taken with the second highest settings allowed in the demo. Take that whichever way you want.

I just hope everyone holds true judgement until the final release.

Author:  g00seberry [ 13 Sep 2007, 01:28 ]
Post subject:  Crysis seems to get the FOV right ...

Looks a lot better in motion i think. (From videos, i don't have the game)

Author:  JosephJEHancock [ 13 Sep 2007, 04:08 ]
Post subject:  Crysis seems to get the FOV right ...

From what I could tell the Beta has the correct widescreen implementation.

Author:  JohnnyWakko [ 13 Sep 2007, 05:15 ]
Post subject:  Crysis seems to get the FOV right ...

So far so good.

At least some developers get implementation right.

Gotta love that title.

Author:  Frag Maniac [ 13 Sep 2007, 06:44 ]
Post subject:  Crysis seems to get the FOV right ...

Seeing Crysis videos in 16:9 makes me want to get an HDTV panel for a monitor next build. I don't care what people say about 16:10 fitting human eyesight better I like the wider screen. For that matter I don't see why manufacturers don't make 16:9 monitors. The only time you see them is in integrated name brand systems.

16:9 just seems to more immersively envelope you. The eye may see in 16:10 ratio but I think what they forgot when they decided on that format is that what you're looking at is mostly dealing with ground level or a few stories up in height and you're usually looking more left to right to check your surroundings. I really don't find myself gawking up and down a lot unless I'm in or near a several story structure with snipers.

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