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PostPosted: 22 Aug 2007, 07:15 
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Joined: 02 Jan 2006, 18:49
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What is up with Lucas Arts lately? They used to give the PC platform love with all those great titles and now they're shutting out PC players on this title. It supports most every platform but PC and the Wii.

This doesn't make sense to me because it's being released at a time when PC hardware is really becoming state of the art, better supporting the features this game will have.

On the official site for the game there is a thread on their forum 60 pages long with 900 replies asking why no PC support. I did not read all the replies but skimmed through many of them and I've yet to see any response from LA: http://forums.lucasarts.com/thread.jspa?threadID=120668&tstart=0


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PostPosted: 22 Aug 2007, 15:40 
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Joined: 24 Dec 2005, 11:13
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I feel ya. Lucasarts not giving love to the PC platform is like Nintendo making PC games. It just doesn't make sense. I am pretty sure we will eventually see Force Unleashed on the PC (like in a year or two).

It likely has to do with Microsoft and contracts for exclusivity.


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PostPosted: 22 Aug 2007, 16:02 
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It likely has to do with Microsoft and contracts for exclusivity.
I don't know if that makes sense to me. I know MS tries to exert "Force" (pun intended) on developers, I mean look what they did to Bungie, but LA has always done things their own way. George himself wrote this one and got very involved in the making. It's story doesn't even mimick movie content this time taking place between Episodes 3 and 4.

There's also the fact that Sony's PS2 and 3 will have it, that's not exactly making it look exclusive to MS. There is I suppose a possibility they're waiting to see how Vista fares with SP1 and all this integrated quad core, DDR3, X38, etc, tech coming out too. God knows it often takes a good 2-3 years to write a PC masterpiece anymore just due to the complexity of the hardware and software out there.

What worries me though is in the developer interview I watched the guy seemed to stress it would be available on most any console, not even hinting at a future PC release being possible.


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PostPosted: 22 Aug 2007, 16:42 
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Joined: 24 Dec 2005, 11:13
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[quote]It likely has to do with Microsoft and contracts for exclusivity.
I don't know if that makes sense to me. I know MS tries to exert "Force" (pun intended) on developers, I mean look what they did to Bungie, but LA has always done things their own way. George himself wrote this one and got very involved in the making. It's story doesn't even mimick movie content this time taking place between Episodes 3 and 4.

There's also the fact that Sony's PS2 and 3 will have it, that's not exactly making it look exclusive to MS. There is I suppose a possibility they're waiting to see how Vista fares with SP1 and all this integrated quad core, DDR3, X38, etc, tech coming out too. God knows it often takes a good 2-3 years to write a PC masterpiece anymore just due to the complexity of the hardware and software out there.

What worries me though is in the developer interview I watched the guy seemed to stress it would be available on most any console, not even hinting at a future PC release being possible.

Good points.

Yeah... no clue as to why they are excluding PC. I even sat in on a panel about this game at Comic Con this year. They didn't say anything about the rationale of excluding PC.

I still think it will eventually reach PC, but I could be wrong.


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PostPosted: 22 Aug 2007, 17:00 
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Nah, Rogue Squadron 2 and 3 never made it further than the GameCube... ;)


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PostPosted: 23 Aug 2007, 07:15 
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Joined: 07 Jul 2007, 23:55
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$ first. PC second.


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PostPosted: 24 Aug 2007, 03:05 
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Joined: 02 Jan 2006, 18:49
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After thinking about this more, and realizing George is more personally involved with this one, I wonder if the perfectionist side of him is thinking he's not sure yet if writing a PC version will come off well without patching nighmares unless he waits and sees how this new tech fares and is written for. I mean look at what's aleady happening with Bioshock and all the tech problems, and that was 3 yrs in the making on an engine that isn't at all new and in fact very stable.

I may be foolishly turning optimistic on this, but my latest inclination is that George and Krome Studios are tentatively waiting on deciding about a PC version and opting to say nothing so as not to confuse people one way or the other. Considering the patching expense alone anymore on big titles with such advances as DMM, they may be waiting to see how well the console versions sell first before taking that leap.

Lets just hope if they DO make a PC version it is not poorly ported over from console. Typically that has not been the case with their previous PC releases though, so I'm not really worried there.


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