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PostPosted: 22 Apr 2012, 03:16 
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Location: Baltimore
I got rid of shadow floating! in beeyootuful 3d...
Not sure if they fixed it... cuz at first my shadows were floating. ( but I did mess with convergence befo I got in dis here game and perhaps fragged it befo playin' )
Otherwise I turned off the shadow in options but returnin' to da game I noticed the shadow pop lock perfect fer a split second!
So I turn mah sadow option back on and Bam! Everything is beyootiful!

matter eh fact. Once I set my convergence for my mouse and gui to meet the front plane ( single mouse ) I get nice convergence still. And I can than crank the depth setting to max for fun exagerated 3d that behaves the best I have evah! evah seen in a 3dvision game!
I am happy!

click image for 6050 x1080



Tried surround multi-monitor out, by choosing the fullscreen windowed option. I do not know if they have tweaked the Beta for surround/eyefinity but I did not see any flakyness in the compositions once in game.
Besides what was in the normal resolutions ( ie. interor cutaways for composition sake ). I loved the expanded landscape! Gave it an epic feel! ( gonna try out the d2 multi res as soon as the weekend is over )
Epic surround experience! I am happy!


Now both together?

Not so happy... :-(
Hopefully, they will appreciate their own work as much as I do and marry a native solution for the release. ( dunno this is kind of tough for 3dvision? my only windowed 3d is with single monitor views? )
Maybe Nvidia will support multimonitor windowed 3d so Blizzard can "let it be"?

I suppose we sould be celebrate their beta efforts so far.
And hopefully this is all natively supportted release day. ( Diablo 3 forums d-day of widescreen love? )

Attached files Diablo III12_50.jps (200.1 KB)

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PostPosted: 22 Apr 2012, 08:40 
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dunno what link gremlins mistake I made before? ( :hide is there a resolution limit? images links do not auto-resize? )
Otherwise:

[click image for full res @ 6050 x 1080





.

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PostPosted: 22 Apr 2012, 13:26 
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dunno what link gremlins mistake I made before? ( :hide is there a resolution limit? images links do not auto-resize? )
Otherwise:

[click image for full res @ 6050 x 1080





.


Is it just me or does it appear that you can zoom out a lot more? Is there an edit I can do to adjust this?

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PostPosted: 23 Apr 2012, 02:30 
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If you meen wider? my bevels are pretty thick so my bevel adjustment gived me well over 6000? 6050 x 1080
If you mean by height. ..
I am playing the female witch doctor ( my sad sad necromancer replacement which I hate to admit has been fun )
in the picture without any armour progression. Maybe she is just smaller then yer characters?

Did u accidently zoom in?

The Z key is supposed to control zooming in and out. I do not know if the keyboard z key works...
But! I found that my default mouse settings on my R.A.T. 9's thumbwheel which was set to z and shift Z for undo redo in Maya,
Worked just fine to zoom in and out of the game.

I took some zoom in action shots of some of the creature battles if u r interested in wut the difference looks like? ( mostly me taking damage so I could get up close captures of characters )

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PostPosted: 02 May 2012, 18:08 
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Joined: 07 Jul 2007, 23:55
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http://www.gamespot.com/news/diablo-iii-auction-house-fees-global-play-revealed-6374435

Blizzard said it will take $1 from every piece of equipment (weapons and armor) successfully sold. For commodities like crafting materials, gems, gold, and what Blizzard described as "stackable" items, the company will enact a 15 percent transaction fee. On top of that, Blizzard will take another 15 percent if gamers elect to move funds to a third-party service like PayPal.


Gamers can avoid that fee (and PayPal's own surcharge) by dumping the cash into their Battle.net account, but there, the funds can be used only to purchase Blizzard games, subscriptions, and merchandise.


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PostPosted: 14 May 2012, 20:07 
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I got the game downloaded and I can get to the login screen for Diablo III so I can change the options. I tried to force the 5760x1080 res in the config file and it went to 800x600 when I started it back up, Unfortunately the retail release is going require the same configuration as the beta client did with "Fullscreen Windowed". )c:

EDIT: I put instructions on how to edit your video settings outside of the game if you are having difficulty doing it in game.

http://www.wsgf.org/forum/forums/gaming/detailed-widescreen-reports/16090/detailed-report-diablo-iii#comment-245790

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PostPosted: 14 May 2012, 21:18 
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I got the game downloaded and I can get to the login screen for Diablo III so I can change the options. I tried to force the 5760x1080 res in the config file and it went to 800x600 when I started it back up, Unfortunately the retail release is going require the same configuration as the beta client did with "Fullscreen Windowed". )c:

EDIT: I put instructions on how to edit your video settings outside of the game if you are having difficulty doing it in game.

http://www.wsgf.org/forum/forums/gaming/detailed-widescreen-reports/16090/detailed-report-diablo-iii#comment-245790


Your configuration method only works for window mode fullscreen? or actually fullscreen?:D

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PostPosted: 14 May 2012, 21:26 
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Unfortunately, Fullscreen Windowed. I haven't been able to found a way to force actual fullscreen to work with out it reverting to 800x600. I tinkered for about 45min with it, it's a picky engine. )c:

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PostPosted: 14 May 2012, 21:49 
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Unfortunately, Fullscreen Windowed. I haven't been able to found a way to force actual fullscreen to work with out it reverting to 800x600. I tinkered for about 45min with it, it's a picky engine. )c:


;)) Everything can be broken;)) hehehe..will give it a look;))

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PostPosted: 14 May 2012, 22:01 
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What's actaully wrong with Fullscreen windowed? theres no border, unless im mistaken you can't tell the different between true full screen and fullscreen windowed, so unless they have removed this feature all is swell, minus the HUD, allowing the other resolutions will be nop or two if its really required, there are multiple checks tho within about 3 function calls. (based on the BETA before I left NZ)

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