[quote]The more he posts, the more I'm convinced he works for them.
http://forums.2kgames.com/forums/showthread.php?t=6627&page=78
If not, I wonder why he puts so much effort into arguing about this...?
For the record, I am a scientist, with no affiliation with any videogame company. But I like videogames, and I'm also interested in the brain, perception, and geometric principles of 3D graphics. And I'm particularly enjoying Bioshock, and I think that the choice of FOV is one thing that makes it so much more realistic and immersive than any of the other FPS games that I've played.
As I've said before, I'm not dismissing the validity of your personal preferences regarding FOV, and it's fine with me if you choose to hack the game to your own specifications. Tastes differ. The only point that I am making is that it is a matter of taste, and the FOV chosen for Bioshock is consistent with valid principles of perspective, geometry, and perception--which probably has something to do with why it is receiving rave reviews everywhere and has already sold over 1.5 million copies. One thing that I've found is that after playing Bioshock, I find it unpleasant to look at games such as Doom3 or F.E.A.R. that use extremely wide FOVs. I suspect that the strong sales of Bioshock may start a trend toward more realistic choices of FOV in videogames.
Now I doubt I can put it better than the gentlemen who have already replied trrll, but...
I undertsand that you enjoy the FOV found in BioShock, I'm happy for you. I agree it's a matter of taste, you prefer the default FOV and I don't. However, the
method in which they have implemented your favoured FOV, basically ruins the experience for users on wider monitors, such as triple head (and those of us who sit close to the screen)... That's hardly fair is it?
In its current state, BioShock also prevents the game from
ever being run on superwide monitors, wouldn't you rather it were flexible and could cater for future technologies?
As BioShock is
LOCKED into a 4:3 aspect ratio... the wider you go, the less you see... and the more restricted the view (or window, as you like to call it) becomes... Now I understand that the developers will have created the game with a certain view (or window) in mind, and didn't want to cater for wider setups, but that in my opinion, is stupid and short sighted.
But if you head
read Paddy's thread detailing the fact that almost every recent U3 engine game uses exactly the same FOV/widescreen implementation method as BioShock, then you would know that your arguments on the side of 2K with regards to the "artistic" aesthetics was nonsense. Any man can see that, why you can't, a
scientist, is beyond me.
URL: (I suggest you read it) [url]http://www.widescreengamingforum.com/node/8056]
EDIT: Also, when you call us a "very small minority of malcontents." it only serves to validate DestructoBots comments earlier that you come across self centered and selfish.
He is literally arguing against someone gaining something while nobody else loses anything... and he already has what he wants, so where does the motivation to rally against others stem from? It seems a bit self-centered and selfish to me.