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PostPosted: 23 Sep 2009, 23:02 
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Joined: 07 Nov 2005, 04:16
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And word on the street is Capcom is planning Resident Evil 5: Director's Cut! This time it will include "some good scenes."
http://www.shacknews.com/laryn.x?story=60577


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PostPosted: 23 Sep 2009, 23:32 
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Joined: 07 Jul 2007, 23:55
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"some good scenes."


So, tentacle porn?


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PostPosted: 24 Sep 2009, 06:13 
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Joined: 30 May 2005, 14:21
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"some good scenes."


So, tentacle porn?


ROTFL. I really did crack up over that one.

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PostPosted: 30 Sep 2009, 06:01 
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Joined: 02 Jan 2006, 18:49
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Proof that ATI and Capcom are lazy careless bastards. I can finally play RE 5 on my X1950Pro using Boris Vorontsov's Enbseries patch 1.1 for ATI X1300-X1950 GPUs. Not only that, it plays it just fine with High textures and Med shadows and shaders (overall quality). There was no reason for them to exclude us from this title. In fact my X1950Pro likely plays it much better than the crap 2400 they have listed for min reqs.


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PostPosted: 30 Sep 2009, 13:44 
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Is that the mod that ruins the lighting effects? I know some people are using it simply because they like the look of it more.

I think it ruins the look, but that's a subjective thing.

Of course, you could be talking about something else entirely.


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PostPosted: 30 Sep 2009, 15:31 
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Joined: 02 Jan 2006, 18:49
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No, this is a patch he made specifically for ATI cards of the X1300-X1950 range that couldn't play the game at all. The first level wouldn't even load until I used this patch. He mostly makes lighting mods as you said though and I never take interest in those kind of mods. Every time someone makes a mod they claim makes the graphics look more realistic it looks horrible to me. He included an Effects folder with some tweaks but I didn't use it.

So far the game graphically looks about as I expected it would after playing up through the first part of chapter 5. The only problem I've really noticed other than the intro cutscenes playing in audio only (which every X1000 series owner has said), is the cutscenes that do play are terribly out of sync with the dialog. I seem to recall some saying the cutscenes in general were a problem so I doubt it's a common bug in the game for other GPU gens.

One thing odd about this patch is when I run the benchmark it shows my GPU as a 9600GT, which verifies what someone said on the Capcom forum to be true. I guess he had to change the header of the GPU the game recognizes to get the X1000 series to run at all. Perhaps that's causing a bit of latency problem when the cutscenes stream, but it doesn't bother me a whole lot. I'm just glad I can play it now.

Truth be told though, the game is not as good as I hoped it would be and in many ways I like RE 4 better.


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PostPosted: 30 Sep 2009, 23:23 
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Truth be told though, the game is not as good as I hoped it would be and in many ways I like RE 4 better.


I like this one a lot better, but that's probably because I am comparing PC versions, and RE4 had a horrible port that mods barely fix.


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PostPosted: 30 Sep 2009, 23:58 
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The length of RE5 was the only thing (other than the retarded inventory management) i did not like. Seems like it's about half the length.

But overall, I think I prefer RE4. After slapping 6gb of mods on it, it looks pretty good. And spending 100% of RE5 with an idiot at your side really takes away from the sense of isolation and spookiness that RE has always had. At least with Ashley in RE4 you could usually get her to go hide and she always stayed out of the way.

But now i want to play #6.

As for the enbseries, its a mixed bag. I don't like how strong the now-ubiquitous green/brown color wash is, but the enb mod screws with the shading in MANY areas and makes it seems a little cartoon-ish.

Oh and in a great act of stupidity, the dumbshit mods over at the capcom-unity forums remove ALL mod-related posts except for ones pertaining to skins. Skins. No sight mods, gameplay mods, etc. One of the best things about PC gaming is the ability to modify content. Remove mod posts jsut feels like a big shit on the face for buying their product adn wanting to enjoy it further. Luckily there are a coupe other places for modding RE.

http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showforum=24


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PostPosted: 01 Oct 2009, 00:31 
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Joined: 06 Jun 2006, 18:49
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As long as you have a friend to play with online and some headsets , RE5 is superior by far - on the first playthrough at least.
Once you start unlocking infinite weapons and such the fun wears off somewhat.


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PostPosted: 01 Oct 2009, 01:07 
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Not interested in mp, but Abram touched on some key points I agree with completely regarding sp. With the proper mods RE 4 is way better than stock. Everything looks good but the cutscenes, which are pretty blurry, and the mouse aim fix and keyboard replacer mods allow for very similar aiming to RE 5 and you can see all the dodge hints in the appropriate KB keys.

RE 4 has more map and enemy variety and some of the gameplay is just outstanding, like the mining cart segments. I also find RE 4 to be more mood inspiring, non linear, and methodical in combat. RE 5 by comparison is very linear, with no way to conveniently scavenge and trade with traders here and there and the combat is all about running to a spot and gunning, grenading or using explodable/flammable containers.

Just RE 5's boss fights alone so far are noticeably less creative and way more linear. I mean half of them so far have had me at fixed guns most of the time. The first boss fight with the giant was one of the strangest I've ever seen in a game. Sit there on the Hummer's fixed gun the whole time firing endlessly, just after the game tells you you can't do that because the guns will overheat. Yeah right, whatever. :roll:

RE 4 has a nice balance of more freedom to the player and more need to carefully plan things. It makes you feel more intelligent playing it because it begs for someone that thinks about the way they play a game. I loved the traditional typewriter save system RE has always had up until now and the scavenging, inventory arranging and upgrading were all spot on. It also has some nice side challenges in the bottlecap shooting gallery.

In RE 4 the background music was way better, the trading and inventory system more adaptable to various styles of gameplay, and the combat more inducing to creative ways of using melee to conserve ammo. In RE 4 there was time in many places to plan a shoot them in the foot or knee then suplex approach, esp if you tell Ashley to stay in the room you were in prior.

Sheva is a total retard by comparison, which is odd considering she's combat trained and Ashley isn't. She's constantly wasting ammo and running out. It would be nice if you could get her to cease fire while you're sniping from a distance, meleeing, etc. She'll run in front of you all the time when you command her to stay back. Then there's the constantly having to stop and swap items with her, while the tiny inventory screen closes on you and you have to reopen it.

What's really weird too is the addition of strafing and mouse aim didn't really make the movement any less awkward than RE 4 with the mouse aim mod. The only time you can really do a true strafe is while walking slowly. It's really only useful to arc a bit better turns as you're running, you still have to use the 180 quick turn feature a lot.

Sorry for the lengthy post, just had to get that off my chest. Back to RE 5. The only perplexities I've encountered so far are two treasure that I can't seem to figue out how to get to.

This is the first, it's right near where you get the key for the gate at the docks, which is hanging on the hook by a corpse hanging upside down. Outside the building you find it in there's a flea market booth between it and the gate you open that has a treasure chest in it which I cannot get to.

The 2nd is at the start of the level I'm on now, which begins in a circular irrigation room where you first encounter the flowers that they extract the virus from. There's a large blue gem under the small metal footbridge that leads you out of that room, but I see no way to get to it. (Sorry, no pic)


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