[quote][quote][quote][quote][quote]i think people expected it when the developers told us to.
Where? Citing (and linking) a source where thay explicitly state that the 16:9 AR will be wider than the 4:3 one would be nice.
And, no: A generic statement like "of course it will be designed for widescreen" won't do. It is quite possible (probable even?) that it is, and that the taller 4:3 ratio is the best way to convert from the 'proper' 16:9 ratio.Here ... http://forums.2kgames.com/forums/showthread.php?t=659
Fourth post by - Chris Kline, Lead Programmer, Bioshock
You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved.
But isn't that technically accurate?
They zoomed-in, instead of squashing or stretching...
(squashing or stretching to me means that both the 4:3 and 16:9 image show the same H/V FOV, but that one of the FOVs got squashed/stretched to accomplish it, which technically, they didn't do...)
http://images.pikapuff.com/games/bioshockws.png
like in the above pic: nothing was squashed/stretched, just zoomed...
if you take 1920x1080, and make it 4:3 with the vertical identical you get 1440x1080... now make that 16:9 with the width the same and you get 1440x810...
Now, 1920/1440=1.34, take 810x1.34=1080
It is just a 1.34 zoom of both X and Y...
So, zooming 1440x810 to 1920x1080 does NOT result in any stretching/squashing of anything...
So, technically what he said does appear to be accurate...
Maybe asking H+ versus V- would be the better question next time?
the the FOV needs to be wider and its not and so far no work around well... works
yes, but technically when you zoom in to something, you see more...
Example: grab a microscope... You can now see cells. Can you see cells without zooming-in with the microscope?
Listen, my whole point is that while what Chris Kline said is technically accurate, it's obvious he doesn't know WTF he's talking about in regards to what the question's intention to ask really was!
Asking H+/V- and having him answer THAT! That would keep all confusion from happening...
But, again, nothing got stretched/squashed in doing what we have now, and you can argue by zooming-in you see more.
Asking FOV/H+/V- seems to me what was actually needed...
when you zoom into something you see less in greater detail.
with this game, you see less, in same detail, and a distorted POV.
and it was cropped, and stretched to fit a wide screen.
example, a man with one eye using a telescope, does not see more than a man with two eyes and no telescope/binoculars. he just sees further/ greater detail in a smaller area. man with 2 eyes sees more